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September 17th, 2001, 07:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Next big thing
Many things have been created for SE4: Mods, PBW, scenarios, maps, even PBEM and LAN helpers.
What problems are still unsolved?
What should the next advance be?
Write it, and they shall come...
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.3b>- (Fixed rare RCE from AI; just extract to your SE4 folder)
--< Download my HomeComing scenario>- (For P&N v2.3b)
--< P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-< Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
-< Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-< Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
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September 17th, 2001, 09:11 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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Re: Next big thing
Tactical ground combat, maybe similiar to the old system used in SSI's Star General or at least along those lines.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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September 17th, 2001, 09:15 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Next big thing
I think you guys have done pretty much everything you can aside from making hard code changes, and of course thats on MM to do.
Has anyone ever heard anything about an expansion pack?
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September 17th, 2001, 11:03 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
Posts: 479
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Re: Next big thing
quote:
Has anyone ever heard anything about an expansion pack?
well, there the TDM-modpack for example, which you can dowload somewhere around here you'll also find many other expansion packs there, all free
[This message has been edited by LemmyM (edited 17 September 2001).]
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September 17th, 2001, 11:40 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Next big thing
thanks lemmy but i was thinking more like big features that needed hard coding something we'd pay for
i haven't posted in a while but i have been checking in from time to time so i have most of the latest stuff mod wise
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September 18th, 2001, 04:09 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Next big thing
Is there anything on the order of :Mods, PBW, scenarios, maps, even PBEM and LAN helpers?
Auxiliary programs, moddable stuff, that sort of thing; not hardcode changes.
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September 18th, 2001, 07:12 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Next big thing
well, im still trying to work up a viable option for a multiplayer scenario where different types of races have to rely on trade with each other (resource races and construction races, or planetbased races and spaceborne races). It was originally inspired by Kodos's corporations concept, and im going to try to support some of the basic functionality in the PCM mod, but there is alot still to be worked out.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 18th, 2001, 09:29 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Next big thing
I suggested a SE4 spin off game (ie space invaders using images from the pictures/race directory=-) to kill time between turns but everyone hated the idea and it sank w/out a trace=-(
There's a thread about it somewhere but I'll be damnd if I can find it...
<sulk>
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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September 18th, 2001, 02:00 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
Posts: 479
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Re: Next big thing
i think there already is something for AI research, i think it was called a tech queue modder, it should be somewhere in the archive.
this weekend i made a tech-tree browser, maybe i'll expand it to a full tech mod tool, but i don't think i'll have the time to do it anytime soon.
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September 18th, 2001, 02:52 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Next big thing
How about an update client gizmo that looks through your game directories & works out what Version of each mod / race you are using by looking at the readme files (or Matryx's modinfo file format, or a specially designed new file format).
It then goes Online (using the URLs listed in the readme / modinfo file) and checks to see if there are more up to date Versions available for download. A big "Automatically Download & Install" button would be handy at this point.
It would probably require that racemakers / modders put a special file in their zips which points to another special file on their website, which in turn details Version numbers and file locations for the update client program.
Or is this just sad?
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
[This message has been edited by dogscoff (edited 18 September 2001).]
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