.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 30th, 2008, 09:36 AM
Kovski's Avatar

Kovski Kovski is offline
Private
 
Join Date: Feb 2008
Location: Finland
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Kovski is on a distinguished road
Default Snow vehicle movement

I started playing a Finland-Soviet-battle, and I picked the finnish jaegers with their bandwagon transports. The battle was in winter, so I expected that movement would be hampered. However, what I found was that the snow vehicles movement was reduced to only two hexes per turn in wooded areas (most of the map that is), which is the same as the speed of my ski infantry.

I then thought that maybe the soviets are slowed down equally, but I found that even their wheeled BTRs move at least 5-6 hexes in winter woods. Now, having trained for a year in the Jaeger Brigade in Lapland, I know from personal experience that the snow vehicles we used (Bv-206s) are very maneuverable in snow and woods, and certainly more so than any wheeled vehicle. I also made a map with most of the terrain covered with snow drifts to represent deep snow (typically around 50-80 cm) and what I found was that my snow vehicles got stuck more often than the russian BMPs and tanks, which is rather absurd considering the bandwagons are made for moving in deep snow. Personally I've never heard of a bandwagon getting stuck in just snow.

How does the game treat snow vehicles? To me it seems they have the off-road mobility of a truck, which doesn't really seem appropriate. Sure, the snow vehicles don't have a high top speed on roads, but they aren't hampered by difficult terrain nearly as much as wheeled vehicles.
Reply With Quote
  #2  
Old November 30th, 2008, 11:18 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Snow vehicle movement

Quote:
Originally Posted by Kovski View Post
I started playing a Finland-Soviet-battle, and I picked the finnish jaegers with their bandwagon transports. The battle was in winter, so I expected that movement would be hampered. However, what I found was that the snow vehicles movement was reduced to only two hexes per turn in wooded areas (most of the map that is), which is the same as the speed of my ski infantry.

I then thought that maybe the soviets are slowed down equally, but I found that even their wheeled BTRs move at least 5-6 hexes in winter woods. Now, having trained for a year in the Jaeger Brigade in Lapland, I know from personal experience that the snow vehicles we used (Bv-206s) are very maneuverable in snow and woods, and certainly more so than any wheeled vehicle. I also made a map with most of the terrain covered with snow drifts to represent deep snow (typically around 50-80 cm) and what I found was that my snow vehicles got stuck more often than the russian BMPs and tanks, which is rather absurd considering the bandwagons are made for moving in deep snow. Personally I've never heard of a bandwagon getting stuck in just snow.

How does the game treat snow vehicles? To me it seems they have the off-road mobility of a truck, which doesn't really seem appropriate. Sure, the snow vehicles don't have a high top speed on roads, but they aren't hampered by difficult terrain nearly as much as wheeled vehicles.
Your post was moved to the correct sub-forum for equipment queries. Please read the sticky post at the top of the TO&E forum on the error reporting procedures before posting equipment error reports. (In particular, we really do want the Mobhack unit number of the item(s) you are reporting on as this saves much time).

1) If examined in Mobhack then you will see that the snow vehicles at 40-43 are all move class 0 "default" - which will be for a truck. They should all be track move class. Database error.

2) The bovos that are not snow vehicle class are all MC track, confirming 1.

Those bovos that are snow vehicles will have a faster movement on snow terrain, and less chance of sticking in soft snow than other vehicles of that move class. The bovos that are of other unit classes (the ATGM variants for example) - will have no such benefits. But the base class for these is likely a truck one - and 2WD trucks are not much good off the road, even if you give them snow move bonus. I will check the default move class for snow vehicles in the unit creation code - it should most likely be at least AT-Wheel.

Try units #296 and #328 in the UK OOB as a test since they have track move class set on a snow vehicle unit class. (The Bv 2062 mortar carriers in the same terrain will not do so well, as they are SP-mortars class.)

Cheers
Andy

checked the code - default move class is already AT-Wheel. I reduced the deep snow stick chance to almost 0, and also they are now treated as for tracked vehicles in mud too. Finnish Bovos need to be made MC track like all others though.
Reply With Quote
  #3  
Old November 30th, 2008, 07:36 PM
Kovski's Avatar

Kovski Kovski is offline
Private
 
Join Date: Feb 2008
Location: Finland
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Kovski is on a distinguished road
Default Re: Snow vehicle movement

Ah, sorry about the inconvenience, for some reason I didn't realise it could be an OOB-specific problem. I'm not too familiar with the mobhack-editor, guess I'll have to study it a bit.

Anyhow, thanks for the clarification, I'll have to fix my OOB. Too bad I didn't notice this before starting a 40-turn PBEM game
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.