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  #1  
Old November 20th, 2008, 10:03 PM

Moon Pine Moon Pine is offline
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Default OOB Error: Weaponsize value of MLRSs.

The weaponsize of nearly every MLRS with cluster munition is 1 That means they reloads ever faster than light mortars.
Just one Ammo Dump is enough to reload 3 empty M270 MLRS to full in a turn.

That`s really gamebreaking and not realistic.
Could this be changeed in next patch?
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  #2  
Old November 20th, 2008, 10:34 PM
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DRG DRG is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

I'll put it on the list to investigate

Don
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Old November 21st, 2008, 01:19 AM

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Default Re: OOB Error: Weaponsize value of MLRSs.

Thanks ^^
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Old November 21st, 2008, 09:38 AM
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Default Re: OOB Error: Weaponsize value of MLRSs.

There was a bit of mis-information in the Game guide. Re-loading from ammo trucks has nothing to do with weaponsize and everything to do with WARHEAD size. Actually, weaponsize has virtually no purpose in the game.

That doesn't eliminate the problem you reported because the WH size for those rockets is smaller than they should be and we are looking into that


Don
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Old November 21st, 2008, 10:57 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
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Old November 21st, 2008, 11:28 AM
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Default Re: OOB Error: Weaponsize value of MLRSs.

Quote:
Originally Posted by Marek_Tucan View Post
Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
Rocket CM hasn't been something Andy nor I looked at lately. Yes, the 2 could have been used to simulate bomblets but the problem with that is regular artillery uses regular WH sizes.

Weapon size is a non issue in both games. Once we became aware of this Andy checked the code and it was used in only one place and on checking was found to not be doing anything anyway. WARHEAD size, on the other hand, has a multitude of uses

Don
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  #7  
Old November 21st, 2008, 04:17 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Are there any thoughts as what to do (if anythig) with the "superfluous" value?
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Old November 21st, 2008, 04:34 PM
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Default Re: OOB Error: Weaponsize value of MLRSs.

Yes, but it will likely remain "superfluous" in the next patch .We've already got enough to do

Don
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Old November 21st, 2008, 05:59 PM

whdonnelly whdonnelly is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

I have only witnessed reloads for US Army MLRS, but I have to say that can be relatively quick with an experienced crew.
Have a great day
Will
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  #10  
Old November 22nd, 2008, 05:00 AM

Moon Pine Moon Pine is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Quote:
Originally Posted by whdonnelly View Post
I have only witnessed reloads for US Army MLRS, but I have to say that can be relatively quick with an experienced crew.
Have a great day
Will
But why the HE rocket reloads so slow That`s not good.
The warhead of MLRS should be not less than 8.

Last edited by Moon Pine; November 22nd, 2008 at 05:02 AM..
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