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November 20th, 2008, 10:03 PM
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OOB Error: Weaponsize value of MLRSs.
 The weaponsize of nearly every MLRS with cluster munition is 1  That means they reloads ever faster than light mortars.
Just one Ammo Dump is enough to reload 3 empty M270 MLRS to full in a turn.
That`s really gamebreaking and not realistic.
Could this be changeed in next patch? 
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November 20th, 2008, 10:34 PM
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Re: OOB Error: Weaponsize value of MLRSs.
I'll put it on the list to investigate
Don
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November 21st, 2008, 01:19 AM
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Re: OOB Error: Weaponsize value of MLRSs.
Thanks ^^
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November 21st, 2008, 09:38 AM
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Re: OOB Error: Weaponsize value of MLRSs.
There was a bit of mis-information in the Game guide. Re-loading from ammo trucks has nothing to do with weaponsize and everything to do with WARHEAD size. Actually, weaponsize has virtually no purpose in the game.
That doesn't eliminate the problem you reported because the WH size for those rockets is smaller than they should be and we are looking into that
Don
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November 21st, 2008, 10:57 AM
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Re: OOB Error: Weaponsize value of MLRSs.
Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
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November 21st, 2008, 11:28 AM
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Re: OOB Error: Weaponsize value of MLRSs.
Quote:
Originally Posted by Marek_Tucan
Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
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Rocket CM hasn't been something Andy nor I looked at lately. Yes, the 2 could have been used to simulate bomblets but the problem with that is regular artillery uses regular WH sizes.
Weapon size is a non issue in both games. Once we became aware of this Andy checked the code and it was used in only one place and on checking was found to not be doing anything anyway. WARHEAD size, on the other hand, has a multitude of uses
Don
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November 21st, 2008, 04:17 PM
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Re: OOB Error: Weaponsize value of MLRSs.
Are there any thoughts as what to do (if anythig) with the "superfluous" value?
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November 21st, 2008, 04:34 PM
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Re: OOB Error: Weaponsize value of MLRSs.
Yes, but it will likely remain "superfluous" in the next patch .We've already got enough to do
Don
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November 21st, 2008, 05:59 PM
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Re: OOB Error: Weaponsize value of MLRSs.
I have only witnessed reloads for US Army MLRS, but I have to say that can be relatively quick with an experienced crew.
Have a great day
Will
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November 22nd, 2008, 05:00 AM
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Re: OOB Error: Weaponsize value of MLRSs.
Quote:
Originally Posted by whdonnelly
I have only witnessed reloads for US Army MLRS, but I have to say that can be relatively quick with an experienced crew.
Have a great day
Will
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But why the HE rocket reloads so slow  That`s not good.
The warhead of MLRS should be not less than 8.
Last edited by Moon Pine; November 22nd, 2008 at 05:02 AM..
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