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  #1  
Old September 11th, 2001, 05:47 PM

Captin Captin is offline
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Default How do we spread the word on what a great game this is?

Any ideas?
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Old September 11th, 2001, 06:01 PM

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Default Re: How do we spread the word on what a great game this is?

To start, why not go to the link at Gamespot and write a good review.
http://gamespot.com/gamespot/filters...366559,00.html
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Old September 11th, 2001, 06:04 PM
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Default Re: How do we spread the word on what a great game this is?

Tell your friends, write good reviws at any reviwe sites like ciao and hassle Shrapnel for merchandise (ie T-shirts=-)

Other than that, I don't know.

Captin, I suggest you come on over to the "War" thread - that's where everyon else appears to be.

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  #4  
Old September 11th, 2001, 06:37 PM
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Default Re: How do we spread the word on what a great game this is?

Has there ever been any advertising for the game?

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Old September 11th, 2001, 06:53 PM

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Default Re: How do we spread the word on what a great game this is?

I have the radio and CNN on for the "War" part, just trying to keep busy on something else.
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Old September 11th, 2001, 07:08 PM
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Default Re: How do we spread the word on what a great game this is?

quote:
Has there ever been any advertising for the game?


Yep. Close to $10,000 to date and more planned for the Christmas season. But obviously NOT very effective, if you had to ask.


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[This message has been edited by Tim Brooks (edited 11 September 2001).]
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  #7  
Old September 11th, 2001, 09:20 PM
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Default Re: How do we spread the word on what a great game this is?

This seems like as good a place as any to mention that the November issue of PC Gamer has reviews of Combat Command 2: Desert Rats and of Remote Assault, plus a news ticker mention of The War Engine.

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Old September 18th, 2001, 07:57 PM
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Default Re: How do we spread the word on what a great game this is?

Maybe we could get LCC to do word of mouth advertising. He likes to post and email, and apparently needs something constructive to do.
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Old September 19th, 2001, 09:28 AM

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Default Re: How do we spread the word on what a great game this is?

Judging from the fact that they sold out their stock multiple times, I assumed the game's sales were doing pretty well. Was I wrong?
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Old September 20th, 2001, 01:11 AM

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Default Re: How do we spread the word on what a great game this is?

quote:
Originally posted by Gritsucker:
Judging from the fact that they sold out their stock multiple times, I assumed the game's sales were doing pretty well. Was I wrong?


Yeah, you prolly are Gritsucker. I suspect that SSI's "Reach for (your Wallet) the Stars" sold way more units even though it is a fairly poor game.

The way I see it MM made the following serious mistakes:

1. Spent way more then 2 days coming up with a solid game design to try and satisfy their target customers.

2. Didn't spend the other 99% of their budget on glitzy graphics while firing the design team.

3. Didn't claim to be a "real time strategy" game.( I'm still scratching my butt trying to figure out just what that term really means. I think it means, "We couldn't figure out how to work up a good turn phase order sequence and our customers will be too dumb to notice.")

4. Didn't slap the half finished project up on the shelves of CompUS for $49.95 and stop supporting it.

5. Didn't sell MM to Hasbro.


*******************************************
I just keep recommending SEIV to anyone I know that likes this sort of game. MM does produce a quality product. There's only one other game I've spent more time playing the past year then SEIV. Since I buy like 60 plus pieces of cr#pola a year claiming to be great games, which rarely are, I suppose that says something.

Damn! I'm cynical. LOL!

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