.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2008, 06:24 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default More Trollz

I am easily bothered by small things, and one of the small things that has bothered me is Trolls. You get four Troll summoning spells in Dominions 3: two for the land trolls, and two for the sea trolls. You can either summon a powerful troll king & his court, or you can summon one single troll. However, when you summon the king & his court, you also get a number of "other" trolls. War Trolls, Troll Moose Knights, and (Sea) Troll Guards add an interesting mix to the trollish armies.

But the only way to summon the "other" trolls is to summon an entire court of trolls. That's expensive! It's also excessive in many circumstances. What if you just want to add a few more Moose Knights? What if one of the Troll Guards dies in combat, and you want to replace him? You're stuck.

This mod -- More Trollz -- removes this annoyance. It provides three new Conjuration rituals to summon the "elite" trolls. The trolls themselves are not altered from the base game. Only now, you can actually summon them without having to summon a whole court. Simple, no?

The "elite" trolls are more powerful than the "standard" trolls, so I had to do something for game balance. I did two things, actually. First, the new spells will cost three gems per "elite" troll. Second (and more important), the new spells are also one level further up the research tree at Conjuration 7. Hopefully, these two tweaks are enough to preserve whatever usefulness the original "Contact Troll" spells had.

(Although I suspect they don't have much usefulness anyway. One mage-turn per troll is the real cost of the spells, and that's a bit steep....)

I don't claim that More Trollz is a groundbreaking mod, but I find it to be useful. If you like it, you're welcome to it. Perhaps you can use it as a template for your own spell modding?
Attached Files
File Type: zip more-trollz.zip (22.8 KB, 1065 views)
__________________
More Trollz mod for Dom3
Reply With Quote
The Following 3 Users Say Thank You to SlipperyJim For This Useful Post:
  #2  
Old October 23rd, 2008, 07:59 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: More Trollz

Thanks SlipperyJim. The best reason to summon Moose Knights is to GoR them. Beats a Sleeper any day of the week!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks

Tags
mod, spell, troll, trollz, tweak


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.