.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2001, 09:09 PM

BloodyRanger BloodyRanger is offline
Private
 
Join Date: Sep 2001
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
BloodyRanger is on a distinguished road
Default Another AI Facility Question

You'd think I was a masochist or something...

Im still trying to get my damn Minsiters to build what I want... Does anyone know what you would put into the "Default_AI_Construction_Facilities.txt" to make a minister build Monolith Facils?

Also, is there anything special you have to do if you make a new Colony type besides putting the params into Default_AI_Construction_Facilities.txt"?

Thanks
Reply With Quote
  #2  
Old September 7th, 2001, 09:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Another AI Facility Question

You can't, unless you modify the monolith facilities to have some special attribute that you can call for.

Mod the monoliths to have "Warp Point - Turbulence", which will have no effect on the game, but allow you to call for a facility with that ability, resulting in the construction of a monolith!

If you give mineral miners I/II/III a tubulence ability of 1/2/3,
and the monoliths I/II/II a turbulence ability of 4/5/6,
Then a call for turbulence will get you the best monolith, and if monoliths are not researched yet, the best mineral miner.
Reply With Quote
  #3  
Old September 8th, 2001, 08:13 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Another AI Facility Question

Brilliant idea suicide_junkie! Does it work in your experience and is it possible to apply the same trick to components??
Reply With Quote
  #4  
Old September 8th, 2001, 08:32 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Another AI Facility Question

It works for components, though there are only so many non-functioning abilities to go around.

Weapons, of course, are easy to set up; just get the family number you want. If only the rest was that simple..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.