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October 7th, 2008, 05:57 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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One Battle Spell questions:
Does the spell cast even if:
1. You don't have the spell researched?
2. You don't have the path requirement, even if the spell has been researched?
3. You don't have the requisite gems, even if you have met both the path and research requirements?
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October 7th, 2008, 08:53 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
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Re: One Battle Spell questions:
1: research is completed before the battle-phase. So, if you finish researching a spell "that" turn AND you script your mages to "cast spells" or no script at all (or their scripted spells run out before the battle ends), then there is a chance that said mages will casts the newly researched spells.
2: If you don't have the path requirement, then you can't cast the spell. Unless, of course, you use gems to boost an existing path, or you use a communion to boost your mages' paths. Check the manual.
3: If a spell has a gem cost, then your mage needs to have the required gems in his inventory, I think that if the mages ability is greater then the spells required path, then you get a cost reduction if the gem cost is greater than 1-- not sure about this one though.
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October 7th, 2008, 10:36 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: One Battle Spell questions:
Quote:
Originally Posted by Deadnature
1: research is completed before the battle-phase. So, if you finish researching a spell "that" turn AND you script your mages to "cast spells" or no script at all (or their scripted spells run out before the battle ends), then there is a chance that said mages will casts the newly researched spells.
2: If you don't have the path requirement, then you can't cast the spell. Unless, of course, you use gems to boost an existing path, or you use a communion to boost your mages' paths. Check the manual.
3: If a spell has a gem cost, then your mage needs to have the required gems in his inventory, I think that if the mages ability is greater then the spells required path, then you get a cost reduction if the gem cost is greater than 1-- not sure about this one though.
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Deadnature,
You may have misunderstood my question. Or perhaps I misunderstood your reply.
I do recognize that you need to have a spell researched, path levels met, and gems in possession (if the spell requires them) in order to cast spells.
But I was not referring to such ordinary circumstances but the "onebattlespell" (or something like that) command you give to a particular unit when you mod units.
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October 7th, 2008, 11:18 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
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Re: One Battle Spell questions:
oh, yeah I did misunderstand your question.
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October 8th, 2008, 01:36 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: One Battle Spell questions:
Quote:
Originally Posted by Epaminondas
Does the spell cast even if:
1. You don't have the spell researched?
2. You don't have the path requirement, even if the spell has been researched?
3. You don't have the requisite gems, even if you have met both the path and research requirements?
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Get a Mandaha, somehow. They autocast Darkness. I prefer to use my testmod, which makes Wish and Gift of Reason researchlevel 0, path 1, 1-gem rituals. IIRC, the mod goes like this:
#modname "testmod"
#selectspell "Wish"
#fatiguecost 100
#researchlevel 0
#path 0 1
#end
#selectspell "Gift of Reason"
#fatiguecost 100
#researchlevel 0
#path 0 1
#end
This is what I suspect will happen: A single Mandaha without any equipment or gems brought into battle will cast it into Darkness, even if you haven't researched anything but Blood.
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October 8th, 2008, 07:32 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: One Battle Spell questions:
I wonder about the path requirement though..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 8th, 2008, 07:36 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: One Battle Spell questions:
Moving this to the Mods subforum.
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October 8th, 2008, 09:46 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Thanked 37 Times in 27 Posts
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Re: One Battle Spell questions:
I haven't researched or tested #onebattlespell extensively, but I do know it will cast without research. I have avoided using spells that require gems or higher level because of that.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 8th, 2008, 09:49 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: One Battle Spell questions:
1. Yes
2. Yes
3. Yes
A #onebattlespell will always cast.
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The Following User Says Thank You to Sombre For This Useful Post:
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October 8th, 2008, 10:49 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: One Battle Spell questions:
But holy spells are different right? My fanatasicm didn't work on a creation of mine I seem to remember.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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