.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2008, 10:41 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,818
Thanks: 777
Thanked 1,322 Times in 993 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Transport for U.S. Patriot Units.

Been playing since the SP days. Glad when WinSPMBT came out (and WinSPWW2.) Great Job guys! To my question, maybe I'm missing something but I can't seem to find any transport units to move my U.S. Patriot units. I know the game supports this as I've just finished a campaign as Dutch forces (present day) vs. Russia. As the Dutch you can buy the the Patriot units with or without transport.
Thanks!
FASTBOAT TOUGH
USN/SS Ret.

Last edited by FASTBOAT TOUGH; September 14th, 2009 at 04:14 AM.. Reason: Poor Gramer!
Reply With Quote
  #2  
Old October 3rd, 2008, 10:55 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,973
Thanks: 473
Thanked 1,916 Times in 1,245 Posts
Mobhack is on a distinguished road
Default Re: Transport for U.S. Patriot units.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Been playing since the SP days. Glad when WinSPMBT came out (and WinSPWW2.) Great Job guys! To my question, maybe I'm missing something but I can't seem to find any transport units to move my U.S. Patriot units. I know the game supports this as I've just finished a campaign as Dutch forces (present day) vs. Russia. As the Dutch you can buy the the Patriot units with or without transport.
Thanks!
FASTBOAT TOUGH
USN/SS Ret.
The TO&E forum is the correct place to ask equipment or or organisational questions. That is why the forum description reads "This forum is the place to post your modified OOB files, to find official fixes to WinSPMBT OOB data and to discuss them as well as equipment."

Heavy trucks can probably move them - try buying heavy truck units which will probably be in the misc menu. Ditto prime movers.

As to why does the Dutch OOB have mixed Area SAM/Transport formations units, well whoever edited the OOB some time in the past must have added such. Some OOBS may have them, others not. Default is to have area SAM without organic transport, just like for towed arty.

Cheers
Andy
Reply With Quote
  #3  
Old October 3rd, 2008, 01:18 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Transport for U.S. Patriot units.

I'm sure a heavy truck or prime mover would be able in game to load and carry them. However, with the Patriot missile system its getting to be more gamey (ala the Tank Transporter) than realistic. Not a problem per say, but something to think about.

This isn't going to just pack up and go in less than 10 minutes:
Reply With Quote
The Following User Says Thank You to thatguy96 For This Useful Post:
  #4  
Old October 3rd, 2008, 06:26 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,973
Thanks: 473
Thanked 1,916 Times in 1,245 Posts
Mobhack is on a distinguished road
Default Re: Transport for U.S. Patriot units.

The game has no real concept of set up times so the patriot is probably best set up as an area SAM class which you need to go to the bother of doing a pick up and move.

Similarly - the SA-6 system (for example) we allow as an SP-SAM, but the actual system set up if moved would be in the tens of minutes at least to hook up to the directors and radars that the game does not model either. In that case, the speed is deliberately reduced to make large displacements slower. (and the S-400 etc., will need that fix as well - they are currently rather high at 20 hexes ATM).

Cheers
Andy
Reply With Quote
  #5  
Old October 3rd, 2008, 10:26 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: Transport for U.S. Patriot units.

Good day,

Area SAM's are an issue that you damned if you do and damned if you don't.

Ideally they should be an Off Board asset but then being able to attack them would be an issue. On board unless the system is truly mobile I don't see why it should be movable except after it has shot it's salvo, and even then only to hide them.

The point made above ref Patriot etc is quite valid in regards to the set up times. Patriot and other systems have no business in our battle-spaces unless things have gone terribly wrong. A Patriot Bn is a 600man unit for those of you not aware.

All this said, these systems do effect the air space over our battle-space, and need to be represented somehow. I'm assuming the Engine cannot handle these systems as off board. Personally for their cost other AA assets are more useful due to their mobility. IMHO

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #6  
Old October 4th, 2008, 01:50 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,818
Thanks: 777
Thanked 1,322 Times in 993 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Transport for U.S. Patriot units.

[quote=FASTBOAT TOUGH;642801]Thanks for the replys! I've tried using the various truck types in the past with no luck. Maybe a specialized hauler as shown by thatguy96 needs to be added? I'll "check myself" just to make sure there's no errors on my part though I've played this for years. I agree that except for shoulder, light vehicle or specialized mobile launchers (i.e. Chaperral) they should be treated like off map arty. I will say though the computer is very aggressive in trying to knock the Patriots out once spotted with determined air and arty attacks though in truth I do the same to protect my helos. Patriot units even with exprience might not shut down their FC radars in time when faced with the enemies "Wild Weasels". Shoot and Scoot isn't just for SP Arty or Tanks. If I'm being stupid or fiqure it out I'll let you know!
Thanks Again All!! [Exprience is not what happens to a man, it's what a man does with what happens to him.-Aldous Huxley]
Reply With Quote
  #7  
Old October 4th, 2008, 09:34 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,973
Thanks: 473
Thanked 1,916 Times in 1,245 Posts
Mobhack is on a distinguished road
Default Re: Transport for U.S. Patriot units.

Quote:
Originally Posted by PanzerBob View Post
Good day,

Area SAM's are an issue that you damned if you do and damned if you don't.

Ideally they should be an Off Board asset but then being able to attack them would be an issue. On board unless the system is truly mobile I don't see why it should be movable except after it has shot it's salvo, and even then only to hide them.

The point made above ref Patriot etc is quite valid in regards to the set up times. Patriot and other systems have no business in our battle-spaces unless things have gone terribly wrong. A Patriot Bn is a 600man unit for those of you not aware.

All this said, these systems do effect the air space over our battle-space, and need to be represented somehow. I'm assuming the Engine cannot handle these systems as off board. Personally for their cost other AA assets are more useful due to their mobility. IMHO

Bob out
Area SAM covers all towed equipments - to include Rapier, Aspide and so forth, which are definitely on map point-defence assets.

I am like you - I tend to use mobile AA assets since the AI is programmed (and a human opponent will!) treat them as high-priority targets if it has invested in aircraft.

But the option is there for the player to use them if desires, and they do have the advantage (the longer ranged ones) of being able to engage incoming aircraft off the map, and those firing ASM off map too. But a mobile SAM with range can do that too - so I would buy an SA-6 SP-SAM in preference to an SA-3 system, since it can trundle off somewhere else and set up a new position even if slowly.

When playing .uk, I do use towed rapier in overwatch (the SP land rover is a somewhat gamey unit IMHO).


Cheers
Andy
Reply With Quote
  #8  
Old October 5th, 2008, 02:33 AM
KraMax's Avatar

KraMax KraMax is offline
Sergeant
 
Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
KraMax is on a distinguished road
Default Re: Transport for U.S. Patriot units.

Time of expansion/curling of complexes S-300 and S-400 = 5 minutes
Reply With Quote
  #9  
Old October 5th, 2008, 03:34 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Transport for U.S. Patriot units.

Quote:
Originally Posted by KraMax View Post
Time of expansion/curling of complexes S-300 and S-400 = 5 minutes
I can believe the basic erection or collapsing of the system components might only take 5 minutes, but I guess I don't believe that that's all that's required for complete system operation. I would think various connections, either physical or not would have to be made between the FCS and missile launchers, and that various formalities (system diagnostics, etc) would have to be performed before the system could be termed "operational." The game doesn't really reflect any of this, so I maintain that moving these systems around in the "instant" game timeframe of loading and unloading and even with the 1-turn lag for firing them is sort of gamey. Not a problem, since it is a game.
Reply With Quote
  #10  
Old October 7th, 2008, 06:37 AM
KraMax's Avatar

KraMax KraMax is offline
Sergeant
 
Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
KraMax is on a distinguished road
Default Re: Transport for U.S. Patriot units.

This time has been confirmed at some military exhibitions with real shooting by rockets.
How much I remember in game 1 turn = 5 minutes. Or I am wrong?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.