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  #1  
Old September 3rd, 2001, 10:54 PM
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Default For a change of pace, try a \"finite resource\" game.

I stepped into one on PBW when the original owner quit, and BOY is it different!

This one is complicated by the fact that it is colonize own type and own aptmosphere only. My empire had apparently conqured a couple of players or AI before I took over, but they are all rioting, so I am getting no production out of them. Most of my planets are depleted in minerals. I am scraping by to get enough minerals to build LC's to do remote mining, haven't researched large sattelites yet. Even when I get them built, the LC's only net me about 400 minerals per turn, so they are almost not worth the effort, except that without them, I'd have NOTHING! laf.

Talk about your fixer upper. It's different though. Quite a change of pace from the usual slash and dash I am used to. Insead of fighting an enemy, I am fighting entropy, and losing.

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Old September 4th, 2001, 01:15 AM
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Default Re: For a change of pace, try a \"finite resource\" game.

yeah, try out a limited resource game for a change of pace. sign up for the End of the Universe game on PBW, there are some slots open, and it starts friday.

watch stars explode, resources expire, and the whole darn universe come crashing down around you. it does not get much better than that.

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Old September 4th, 2001, 01:33 AM

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Default Re: For a change of pace, try a \"finite resource\" game.

Try that with my mod, where it takes 1.6 years to build a frigate (well, in the beginning, anyway). Space yard facility #1 builds with 200 resources per 2, #2 with 800, and #3 with 3000, but space yards cost 500,000 points to research, and research center 1s give 300 points only
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Old September 4th, 2001, 01:48 AM
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Default Re: For a change of pace, try a \"finite resource\" game.

quote:
Originally posted by Gritsucker:
Try that with my mod, where it takes 1.6 years to build a frigate (well, in the beginning, anyway). Space yard facility #1 builds with 200 resources per 2, #2 with 800, and #3 with 3000, but space yards cost 500,000 points to research, and research center 1s give 300 points only

Oh my. So a multi-player game with that mod would take generations.
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Old September 4th, 2001, 03:01 AM
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Default Re: For a change of pace, try a \"finite resource\" game.

A so-called "finite resources" game can easily be turned into an infinite resources game via the application of some value improvement facilities

I had one game where my homeworld's value was soaring uncontrollably, and had hit 4MT. In fact, the planet was gaining an average of 12,000 of each resource each turn.
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Old September 4th, 2001, 03:21 AM
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Default Re: For a change of pace, try a \"finite resource\" game.

Yes, I looked into that. Unfortunatly the race I took over for is not religious or organic. The standard value improvment fac is not that strong.

Plus the former owner had allowed a significant number of planets, and all the homeworlds to reach 0 minerals. Once you reach 0, the value improvment facs do nothing.

But next time I play one of these from the beginning I will have some strategies to try to counter the resource problems.

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Old September 4th, 2001, 08:21 AM

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Default Re: For a change of pace, try a \"finite resource\" game.

I just took over a couple empires who's players must have either been the biggest pieces of elephant crap at SEIV or left the AI on with f---ed up settings for like 40 turns. I think I'm in one of those games with you, actually, geoschmo. You wouldn't even believe the horrible designs and resource/ship mis-allocation.
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Old September 4th, 2001, 08:37 AM
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Default Re: For a change of pace, try a \"finite resource\" game.

well, one turn will ruin your designs, and it only takes about three turns to totaly *** up your resource / mfg ratios. less if you are ballancing some crucial construction projects against limited resource production or operating at a deficit.

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