.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2008, 09:09 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Modding References.

I have a question about sizes in the game. Can anyone give me a breakdown on the general pixel size (16x16, 32x32, 64x64 etc) for unit sizes in the game? How large are the largest graphics currently appearing in the Vanilla game?

If I can get some answers on this, then I'll edit the thread into a little reference chart for modders making graphics.

Thanks!
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #2  
Old August 26th, 2008, 09:29 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Modding References.

The biggest is 128x128, the smallest is 16x32.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #3  
Old August 26th, 2008, 10:49 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Modding References.

Ok, thanks! So how are my dragons that I've posted comparing in size to say an elephant? Any idea? Considering that the largest one-the Earthquake Dragon-is 196x191 (the attack sprite) Am I drawing them ridiculously huge?

I'm working on the Sirocco now, and I'm trying to get the size right...
__________________
You've sailed off the edge of the map--here there be badgers!

Last edited by HoneyBadger; August 26th, 2008 at 10:55 PM..
Reply With Quote
  #4  
Old August 26th, 2008, 11:06 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Modding References.

Elephant is 128x128.

I don't know if images over 128 (width or height) will work. The modding document states:
Quote:
The size of the image should be 8, 16, 32, 64 or 128 pixels
wide/high. A human being should be about 32 pixels
high and there should be 2 pixels of free space between
his feet and the bottom of the image.
Note that it says "should be". Maybe you can safely go beyond these guidelines, but I have never tried it.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old August 26th, 2008, 11:08 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Modding References.

I think you can...I'm pretty sure I've used larger images before in mods.

I hope so, anyway. It'll take a lot of work to redo what I've got so far, and these dragons *are* supposed to be BIG. As big or bigger than an elephant, anyway.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old August 26th, 2008, 11:12 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Modding References.

It may just be that the recommended sizes correspond to the grid space on the battlefield and the unit size attribute. Actually, that is likely the case. So you should have a lot of flexibility in height, and risk the graphic intruding on the space of another unit if you exceed the recommended width.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #7  
Old August 26th, 2008, 11:17 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Modding References.

That makes sense-they probably will intrude a bit in some cases-the Flood Dragon, for instance, but that's ok. I don't mind them overshadowing other units a bit, if that's the only big issue.

Thanks again, Ballbarian.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old August 27th, 2008, 03:57 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Modding References.

Quote:
Originally Posted by HoneyBadger View Post
Ok, thanks! So how are my dragons that I've posted comparing in size to say an elephant? Any idea? Considering that the largest one-the Earthquake Dragon-is 196x191 (the attack sprite) Am I drawing them ridiculously huge?

I'm working on the Sirocco now, and I'm trying to get the size right...
Dominions might resize the pictures unless they are squares. If they don't look right in the game, try expanding the canvas to 256x256.
Reply With Quote
  #9  
Old August 27th, 2008, 04:36 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Modding References.

Lol for my dom 3000 mod I like to use the full 128x128 fo size 6 creatures.. and for sixe 5 about 100x100 (in the 128x128 canvas of course) anything larger than 100 will look very large in the recruit troops screen and could overlap with the next unit... but large dragons should be HUGE!!!

--> see my oni-dragon in the latest version of dom 3000
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #10  
Old August 27th, 2008, 04:39 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Modding References.

I think that anything larger than 128 will look very strange on the map (main) screen when it's a commander.. the serpentine tail of my dragon already overlaps with the leader above it.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.