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August 22nd, 2008, 02:45 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Seraph equipment
What equipment do people usually use for the Seraphs? Regen, reinvigoration and MR is a no-brainer.
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August 22nd, 2008, 10:58 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Seraph equipment
Then I must have no brain =) Depends on the job.
But I am completely partial to fear inducing items - as it works well with the awe - and awe items when I can get them to boost.
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August 22nd, 2008, 01:24 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Seraph equipment
As long as your give the seraph an AOE weapon, just about everything works.
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August 22nd, 2008, 04:03 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Seraph equipment
Don't forget cold resistance- Rime Hauberk is a nice choice. I once actually lost a well-equipped Seraph to the AI because it cast Grip of Winter, and I couldn't kill all of his massive army before I froze to death.
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August 22nd, 2008, 09:31 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
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Re: Seraph equipment
luck? etherealess?
__________________
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Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 23rd, 2008, 04:45 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Seraph equipment
But de Seraph can already cast luck and etheralness, so I prefer equip it with other stuff : revig, regen, MR, Awe and Fear, ...
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August 24th, 2008, 07:13 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Seraph equipment
hmm in teh equip we should then also use the 5 magic orders for buffs.. so we can see the total picture for it.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 28th, 2008, 08:53 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Seraph equipment
Yes, reinvig, regen and MR are no brainers. You probably want 2 items of MR to be on the safe side, particularly because of assassination spells so don't rely on the battelfield spell for extra boosting.
Important stuff:
You are definitely missing cold resistance (preferably 100%) as mentioned. The other obvious thing you're missing is a load of soak, so a robe of invulnerability or the cut price option of marble armour (bear in mind 50% cold vulnerability and high encumbrance). Your spell buffs most wanted are Body Ethereal and Mistform, which cannot be granted by items. If you know you're facing lots of magic damage, you could skip these as magic damage isn't affected by ethereal and mistform will disappear after the first hit.
You could pick from luck, shock resistance, fire resistance, resist magic. Maybe some missile warding. You could use items or spells for any of the above. I can't stress enough how important full resistance to fire/shock can be against appropriate opponents. Enough lightning bolts will kill even with 50% resistance, and I've embarrassingly lost an SC to heat fatigue because it only had 50% resistance.
Optional stuff:
Fear will combine well with your Seraph's awe via item (eg. horror helmet). Also maybe some aura damage via spell or item (eg. Charcoal Shield, Fire Shield, or there's a low level astral spell.) Not the Vine shield: better to damage than entangle attackers if paralysed, and Awe means you shouldn't be hit much by basic units anyway. The spell Phoenix Pyre could be handy just in case something can kill you.
In terms of weaponry, AoE is standard and usually best. But there are plenty of optional others in some situations, for instance The Sickle Whose Crop... for generating death gems.
That should cover most bases.
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August 28th, 2008, 08:56 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Seraph equipment
Notably you can get the ethereal status from cloak of shadows.
Jazzepi
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August 28th, 2008, 09:20 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Seraph equipment
Yes, you're right. But it's a poor option for a seraph as it'd be difficult getting much protection for the body: wrong spell paths, weak options for items (stone boots, bracers, barkskin amulet...)
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