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  #1  
Old July 14th, 2008, 02:51 PM
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Default Just noticed something

Playing a campaign 2008 as Greece against a couple of countries, one of them is Iraq. In my first battle against Iraq they (AI) only bought infantry, some light artillery and technicals. No APCs or tanks, at all. I was expecting the AI to buy some tanks, they have some very nice T-72Ms and a few other not as good, but nothing. 20000 points.
Is this normal?

I will have to wait to see if the rest of the battles will be like that I guess.
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Old July 14th, 2008, 04:58 PM
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Default Re: Just noticed something

Sounds like a "querilla" or insurgent force. Well in 2008 a NATO country in Iraq would probably be fighting insurgents together with the regular Iraqi army. I've read somewhere that for U.S., Brits etc the picklist would select insurgent forces as their opponents for a "current" battle but can't pinpoint the post right now.
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Old July 14th, 2008, 05:08 PM
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Default Re: Just noticed something

I found the same thing, after 2003(i think) the ai mostly pick infantry,arty,and aa, no tanks or apc and that was a 30000 campaign.
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Old July 15th, 2008, 06:00 AM
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Default Re: Just noticed something

Correct - post the 2003 invasion when the Iraqi regular army was destroyed, then the AI pick list will pick for the current insurgents to give the appropriate OPFOR to the coalition forces (to include playing as the US-supplied Iraqi govt forces).

Playing with a squillion points core against these is therefore not a good idea, unless you really like to see a tide of humanity, since they have no heavy equipment to soak up the points. Just like any other guerilla army.

Try 2-3K points of coalition forces at most. They are really not meant for a campaign, but for use in building scenarios. Not unless you maybe restrict yourself to a low-points core based on a rifle company (with attachments) doing anti-insurgency patrols.

Cheers
Andy
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Old July 15th, 2008, 11:00 AM
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Default Re: Just noticed something

now thats a human wave tactic! mabe I will do anti-insurgency thanks andy
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