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July 3rd, 2008, 02:28 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Tartarians
I think the 3.17 patch is a success in that I am increasingly reluctant to summon large numbers of Tartarians, since they are dangerously crazy and a hassle. I'd rather find other ways to spend my death gems.
This may be in part because I'm currently playing Ashdod and their recruitable Adonim (with a decent bless) are as good as Tartarian SCs (although you might still want Tartarians for magic diversity). If I were C'tis I might still be going for Tartarians, but maybe not. 25% Shattered Soul is a lot.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 3rd, 2008, 02:37 AM
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Corporal
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Join Date: Mar 2008
Posts: 159
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Re: Tartarians
I haven't had much experience with end game (only really played with Tarts in single player) But I think I will be pretty reluctant to summon them en mass as 25% chance of doing something random or even detrimental could be quite frustrating I would think.
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July 3rd, 2008, 02:39 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
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Re: Tartarians
I don't like the fact that whatever insane thing they begin doing, they keep doing when their sanity returns (pillaging for example). They are listed as continuing some unpleasant activity, such as reanimating dead or preaching or whatever, once returned to sanity but without actually doing it effectively (no soulless minions/no Ermor style dom kill). You still have to order them to stop doing it (which is boring).
I think the should drop back to defend as default once their sanity returns so you can then try and give them something to do other than wrecking the joint.
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July 3rd, 2008, 02:46 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Tartarians
I have a Tart factory up in MP now and I am no longer a fan. Having them go off and destroy temples, research, preach or say "All Will Be Ashes" over the last few turns is maddening, especially in the heat of battle.
I think it was a good / cool change. I will be looking for other SCs though tarts are still useful for magic diversification. Just keep them somewhere where they cannot do too much damage til you need them. Building new temples and labs cause crazy tart boy had a fit is a drag.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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July 3rd, 2008, 02:56 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Tartarians
They are still the best SCs you can get. They are weaker, but still there is nothing you can replace them with. Unless you play nation with really cool national summons [and there are just few of them]
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July 3rd, 2008, 03:00 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Tartarians
I agree with Digress. Insane and shattered soul units really should go to defend when they're done being crazy as a ****house rat, because then they show up on a N for next commander search.
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July 3rd, 2008, 05:22 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Tartarians
Do the shattered soul Tartarians also destroy labs? Or only temples?
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There can be only one.
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July 3rd, 2008, 08:19 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Tartarians
I think they do both, but I'm not sure, since all mine seem to like to do is Pillage. I keep all mine in a province dubbed Arkham Sanitorium, and it has close to 300 unrest all the time, because at least one of them decides to pillage every turn. It does have a lab and a temple, but none of the dozen or so that stay there have ever tried to burn them down. They just love to pillage.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 3rd, 2008, 10:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Tartarians
So far I've only had them destroy temples, but I'm scared of them burning down labs so I've been moving them to unimportant labs. If they don't burn down labs I guess it's not as scary (I can afford to lose a temple temporarily).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 3rd, 2008, 10:34 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Tartarians
I referenced labs but now that I think about it, so far it has only been temples.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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