.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 17th, 2008, 08:31 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Two-level randoms?

I could have sworn that I used to know how to give two-level randoms to units. I seem to remember it was restricted so you could only give either "elements" or "sorcery" (i.e. the random gives two levels in one of nature, astral, death or blood).

However, I now have no idea whatever how to do this, and am beginning to wonder if I imagined the whole thing. Does anyone have any ideas? I want a 2-level sorcery random. At present I'm using an ordinary sorcery random plus #magicboost 1, but that is super-clumsy and will cause weirdness if the unit ever gets empowered.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old June 17th, 2008, 08:35 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Two-level randoms?

Use dom2 commands. #magicskill has commands for true randoms, elemental randoms and sorcery randoms, so #magicskill 52 2 works for a linked sorcery random.

EDIT: Sorcery was 52, elemental 51.
Reply With Quote
  #3  
Old June 17th, 2008, 01:32 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Two-level randoms?

Awesome, that worked! Thanks Endo!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old June 18th, 2008, 08:37 PM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Two-level randoms?

Were can we find a list of Dominions 2 commands just like that one?
Reply With Quote
  #5  
Old June 18th, 2008, 11:27 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Two-level randoms?

Hey Endo

You might want to look at Gath. Gath has a 3? and I've done like 20 mages.. and they all came out 3 of the same path.. but different paths.

But the interesting thing, is it doesn't seem to be either sorcery or elemental.
Reply With Quote
  #6  
Old June 19th, 2008, 02:43 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Two-level randoms?

Atreidi, that particular command is listed in your mod manual. Most people just don't look at #magicskill when they're doing randoms, because most nations have a mix of elemental and sorcery randoms in Dominions 3.


chrispedersen, Gath isn't a mod nation. MA Atlantis Kings of the Deep also have linked custom randoms, and there might be few more mages (ah, Dust Priests from Hidden in Sand) with the ability, but the mod commands can't duplicate that.
Reply With Quote
  #7  
Old June 19th, 2008, 03:05 AM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Two-level randoms?

I see, I need to pay closer attention to the info on the manual. I usually use the doc folder on the game directory to look for commands. The manual can be quite intimidating at first. U need to read it a couple of times to get every thing straight. I've just read the manual once and put it away.

But hey its great to know you can do level 2+ randoms
Reply With Quote
  #8  
Old June 19th, 2008, 05:08 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Two-level randoms?

'Mod manual' means the modding.pdf in the doc folder.
Reply With Quote
  #9  
Old June 19th, 2008, 05:14 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Two-level randoms?

Although what is better is Edit's unofficial modding manual, which I think you can find a link to in the signature of one of his posts.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old June 19th, 2008, 07:20 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Two-level randoms?

Quote:
Sombre said:
'Mod manual' means the modding.pdf in the doc folder.
Thanks for the correction.

Modding manual and map manual are the pdf files found in \doc. The paper manual doesn't have any details about modding, IIRC. I'm sorry if I caused any confusion.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.