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June 17th, 2008, 08:31 AM
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National Security Advisor
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Two-level randoms?
I could have sworn that I used to know how to give two-level randoms to units. I seem to remember it was restricted so you could only give either "elements" or "sorcery" (i.e. the random gives two levels in one of nature, astral, death or blood).
However, I now have no idea whatever how to do this, and am beginning to wonder if I imagined the whole thing. Does anyone have any ideas? I want a 2-level sorcery random. At present I'm using an ordinary sorcery random plus #magicboost 1, but that is super-clumsy and will cause weirdness if the unit ever gets empowered.
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June 17th, 2008, 08:35 AM
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Re: Two-level randoms?
Use dom2 commands. #magicskill has commands for true randoms, elemental randoms and sorcery randoms, so #magicskill 52 2 works for a linked sorcery random.
EDIT: Sorcery was 52, elemental 51.
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June 17th, 2008, 01:32 PM
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National Security Advisor
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Re: Two-level randoms?
Awesome, that worked! Thanks Endo!
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June 18th, 2008, 08:37 PM
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Sergeant
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Re: Two-level randoms?
Were can we find a list of Dominions 2 commands just like that one?
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June 18th, 2008, 11:27 PM
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Re: Two-level randoms?
Hey Endo
You might want to look at Gath. Gath has a 3? and I've done like 20 mages.. and they all came out 3 of the same path.. but different paths.
But the interesting thing, is it doesn't seem to be either sorcery or elemental.
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June 19th, 2008, 02:43 AM
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Re: Two-level randoms?
Atreidi, that particular command is listed in your mod manual. Most people just don't look at #magicskill when they're doing randoms, because most nations have a mix of elemental and sorcery randoms in Dominions 3.
chrispedersen, Gath isn't a mod nation. MA Atlantis Kings of the Deep also have linked custom randoms, and there might be few more mages (ah, Dust Priests from Hidden in Sand) with the ability, but the mod commands can't duplicate that.
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June 19th, 2008, 03:05 AM
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Sergeant
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Re: Two-level randoms?
I see, I need to pay closer attention to the info on the manual. I usually use the doc folder on the game directory to look for commands. The manual can be quite intimidating at first. U need to read it a couple of times to get every thing straight. I've just read the manual once and put it away.
But hey its great to know you can do level 2+ randoms 
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June 19th, 2008, 05:08 AM
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Re: Two-level randoms?
'Mod manual' means the modding.pdf in the doc folder.
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June 19th, 2008, 05:14 AM
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Re: Two-level randoms?
Although what is better is Edit's unofficial modding manual, which I think you can find a link to in the signature of one of his posts.
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June 19th, 2008, 07:20 AM
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Re: Two-level randoms?
Quote:
Sombre said:
'Mod manual' means the modding.pdf in the doc folder.
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Thanks for the correction.
Modding manual and map manual are the pdf files found in \doc. The paper manual doesn't have any details about modding, IIRC. I'm sorry if I caused any confusion.
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