.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 16th, 2008, 06:57 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Conquered Capitals and Recruitment

Just conquered Ulm in SP. I can now recruit barbarians, and that's it. What gives? Something to do with being a sea nation?

I'm playing MA R'lyeh.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #2  
Old June 16th, 2008, 07:06 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Conquered Capitals and Recruitment

Yep. Sea nations can't recruit their national units on land, IIRC.

Edit: of course you can always recruit whatever pop type was originally in the capital province. The original owner can't, but the conqueror can. In this case they were barbarians.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old June 16th, 2008, 08:41 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Conquered Capitals and Recruitment

To be more specific:

1) You can never recruit another nation's national units, even in their capital. I'm fairly certain you know this, but I'm trying to be complete.

2) Sea nations have various issues with recruitment on land. In your specific case, MA R'lyeh cannot recruit any national units in non-sea non-coastal provinces. This sounds like the issue you are having. In a sea province, you get your normal 'full national' recruitment. In a coastal province, you are allowed to recruit Starchildren (with the appropriate facilities, of course), foulspawn chaff, and hybrid soldiers (who are sort of MI). MA R'lyeh also receives a small number (about 4 or so) foulspawn a turn from each of their coastal forts, gratis.

Hope this helps.
Reply With Quote
  #4  
Old June 16th, 2008, 09:25 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Conquered Capitals and Recruitment

2) was the kind of detail I was looking for, thanks a lot.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #5  
Old June 16th, 2008, 10:08 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquered Capitals and Recruitment

Thats actually a fix. At one time you could recruit water nationals in a land castle. But all you got was a message saying they all drowned as soon as they appeared. To save players from wasting gold, they disappeared.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old June 17th, 2008, 12:28 AM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Conquered Capitals and Recruitment

Are amphibious water nationals also disabled in land forts?
__________________
How to observe blitzes
Reply With Quote
  #7  
Old June 17th, 2008, 04:39 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Conquered Capitals and Recruitment

Yes, they are. Amphibian nations often have a special unit in their land forts, but it is crappy (at least for atlantis). I wonder if they are only available in coastal forts.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #8  
Old June 17th, 2008, 05:04 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Conquered Capitals and Recruitment

I think aquatic nations should have all of their Amphibious units available for recruitment in coastal provinces.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #9  
Old June 17th, 2008, 12:57 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Conquered Capitals and Recruitment

I got quite a shock as EA Agartha spending $$$ on a Dark Citadel and finding the recruitment options... limited. Thankfully, I had built it on a province with aquatic indy mages, so not a total washout.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.