.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2008, 08:26 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Seduction Value

What is a reasonable value for seduction? I decided to make a seductress/assassin just to try seduce for purely whimsical purposes.

Mod manual says 10 is the default, so I used a seduce value of 11 on my assassin/seductress. But I've only had 1 successful seduction out of 30+ attempts, with all attempts on indy commanders; the usual mix of mundane infantry, mounted, mundane priests and indy mages. In fact, I'm not even sure I did have a successful attempt because out of frustraion I started looking for variation in commander types and the attempt that I think was successful occured in a non-adjacent province and ended up in a battle anyway.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #2  
Old June 9th, 2008, 08:32 AM

Disenchanter Disenchanter is offline
Private
 
Join Date: May 2008
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Disenchanter is on a distinguished road
Default Re: Seduction Value

A value of 15 seems to distribute failure/success evenly with moderate nation commanders, and a 80% chance with most independents.
What are you aiming for?
Reply With Quote
  #3  
Old June 9th, 2008, 08:40 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Seduction Value

Yeah about 15 seems to give a pretty good rate against lower quality targets. Unless you set the value rather high though, like 20+, the seducer is still going to be an assassin primarily. This is true of all the basegame seducers also.

Apparently the cat charm has some effect when seducing. I don't know if this has been established as a tested fact in dom3 though.
Reply With Quote
  #4  
Old June 9th, 2008, 10:18 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Seduction Value

Thanks.

I was thinking that I would be happy with 50 to 60 % success rate because I was making a combination unit. Something not real strong as an assassin, nor real strong as a seductress. That's why I only went with seduce 11, one more than the default.

I map edited myself to start with 12 of them. Seemed like a fair test.

If anyone is interested in including an overweight, one-eyed, clapped up hooker with 7 rotten teeth in their next mod, I can send you this darling. I 'll even forego attribution.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #5  
Old June 11th, 2008, 07:40 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Seduction Value

As a follow-up to this, I kept advancing the seduction value until I was in the low 20's because I was not having any success. Finally I added #female to the monster spec's and it had 100% success.

I used copy stat from a Tien Chin Imperial consort. I surmise that the unit is not set up as a female, other than name. There may be other possibilities that I am unaware of also.

I'll take the seduce value down to a more reasonable value than where it is because even my jaded sense of balance is offended (slightly) by 100% success.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.