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June 4th, 2008, 02:07 AM
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Colonel
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Spell: Telestic Animation
Just curious if anyone uses this spell that summons a 2H statue. Its cheap and the 2H abilty might be useful to increase dominion or give your PD Sermon of Courage but even still, not sure its worth 5 astral gems.
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June 4th, 2008, 02:10 AM
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Re: Spell: Telestic Animation
Also, you have to have a lab in the province, and if your dominions gets fairly high, and you expand beyond the province, it becomes pretty useless. I, ofr one, never use it. Not that that says much, though.
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June 4th, 2008, 03:19 AM
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Re: Spell: Telestic Animation
In other words, it has interesting limitations which are logical for what it is. It's one of my favorites, personally, from a thematic perspective, and is sometimes pretty useful in specific situations, i.e. for reinforcing dominion in provinces that already have a lab for whatever reason, site searching, an alternative to using H2 priests which not everyone always has handy.
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June 4th, 2008, 04:54 AM
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Re: Spell: Telestic Animation
Is it any good for skelly-summoning for Ermor?
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June 4th, 2008, 05:07 AM
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Re: Spell: Telestic Animation
I've had good use for is as EA R'lyeh holding back a coastline of blood sacrifices from Sauromatia. Since you'd have to build a fortress to get an immobile H2 as EA R'lyeh, the spell certainly has a use there.
Also - they have a headslot, with a spirit helmet they can add nicely to whatever defence is in the province.
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June 4th, 2008, 07:59 AM
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Major
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Re: Spell: Telestic Animation
I find them useful for MA Ermor. Or at least I used them in Dominions 2.
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June 4th, 2008, 08:05 AM
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Re: Spell: Telestic Animation
It should probably be slightly discounted, but then again if it's got some way it can be abused, that can't happen.
Spirit helming one is a real waste of gems and time, but it is at least interesting and fun.
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June 4th, 2008, 01:34 PM
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Re: Spell: Telestic Animation
I find them a niche summon; rarely useful, but not never.
When on the offensive with some nations, it's quite possible to end up with mages but not priests. Telestic Animation converts from mage to priest, so you can slap a temple into that newly-conquered fortress that already has a lab. With that temple, you can then start recruiting actual priests if you need them.
Oh, it indeed requires a nation with no bless strategy, no priest-mages, and no priests worth recruiting into your armies normally... like I said, rarely useful. But it happens.
Still possibly overpriced, though.
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June 4th, 2008, 01:39 PM
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Major General
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Re: Spell: Telestic Animation
Quote:
Sombre said:
It should probably be slightly discounted, but then again if it's got some way it can be abused, that can't happen.
Spirit helming one is a real waste of gems and time, but it is at least interesting and fun.
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Yeah I really wish the cost on those helms was reduced. The effect is okay, but not worth the 20+ gems it costs right now.
I have heard of people using those statues to good effect for summoning undead with Ermor or some of the nations that get undead summons normally. I think LA Pangea might be able to use them to summon manakins, I'm not sure.
Jazzepi
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June 4th, 2008, 02:01 PM
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Colonel
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Re: Spell: Telestic Animation
Shhh - no advice that helps LA Pangea please.
Cleveland - move along, nothing to see here.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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