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  #1  
Old May 22nd, 2008, 06:00 PM
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Default What\'s the best unit for Flaming Arrows?

With Flaming Arrows in effect, are crossbows still better than shortbows when firing on heavily armored troops? And how about against light or medium armor?

I'm assuming crossbows will still hit slightly harder even after the Flaming Arrows effect, but is it worth the slower fire rate?

* This is referring to Conceptual Balance by the way.
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Old May 22nd, 2008, 06:20 PM

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Default Re: What\'s the best unit for Flaming Arrows?

I expect markatas are probably the best chassis for Flaming Arrows because you can pack so many cheap markatas onto the map. Or maybe Sauromatians because they have better precision.

That said, I haven't tested it. Fire damage aside, flaming arrows makes your arrows magic == better at avoiding shields, so if you're dealing with Abysians with shields, crossbows are still probably a better bet than arrows. For heavily-armored normal infantry...

A crossbow bolt that hits does 10 AP + 6 AP. A flaming (shortbow) arrow that hits does 10 + 6 AP, and you get twice as many. That means that 10 AP needs to do as much as (10 + 10 + 6 AP, since the other 6 AP cancels out). Gut feel tells me that's going to be around Prot 15 or so but you could crank the math or run a simulation to be sure.

-Max
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Old May 22nd, 2008, 06:49 PM
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Default Re: What\'s the best unit for Flaming Arrows?

Hmm, thanks for the input. By what would be the use of using Flaming Arrows against Abysians? I'm assuming they would be immune to the 6 AP fire damage, but maybe the hard to measure boost in shield avoidance helps? I guess I will test this later when I get a chance.
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Old May 22nd, 2008, 07:20 PM
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Default Re: What\'s the best unit for Flaming Arrows?

Longbows are very good, 45 range, decent damage, 2 strategic move, I think and very cheap.
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Old May 22nd, 2008, 07:21 PM

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Default Re: What\'s the best unit for Flaming Arrows?

Yep, that's what I was thinking off. Might boost your hit percentage by as much as 50%, depending upon how fatigued the Abysians are. (+3 is usually about a x2 improvement, but the curve is flatter near the middle IIRC, at +/- 0 territory.) I still probably wouldn't rely on crossbows but if you have to, Flaming Arrows might provide a force multiplier.

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Old May 23rd, 2008, 01:29 AM
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Default Re: What\'s the best unit for Flaming Arrows?

Hmm, the manual says Flaming Arrows are magical for the purposes of hitting ethereal units. Does the magical bonus also give +3 precision then?
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Old May 23rd, 2008, 02:40 AM
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Default Re: What\'s the best unit for Flaming Arrows?

the best unit for flaming arrows is undead archers.
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Old May 23rd, 2008, 05:04 AM
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Default Re: What\'s the best unit for Flaming Arrows?

Flaming arrows adds 6 points of AP fire damage in addition to the missile itself. The fire damage is magical, missile is not. So the missiles won't get the +2 bonus you get from using magical ranged weapons (the bonus doesn't add to precision, but helps getting a hit any way; check manual for details). However, at leat poison bows' poison effect is applied even when the arrows hit. If it works the same way for Flaming Arrows, the fire damage always hits. It's a bug, even if it only affects poison archers.
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Old May 23rd, 2008, 06:22 AM

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Default Re: What\'s the best unit for Flaming Arrows?

I was going to say Sticks and Stones for them having 2 attacks per round, but it seems they don't get anything from Flaming Arrows.

At least there's no apparent animation...
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Old May 23rd, 2008, 08:03 AM
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Default Re: What\'s the best unit for Flaming Arrows?

Yeah, that's unaffected. If you see Edi's database and check weapons, there are weapons under such as "fire boulder", "fire composite bow", "fire javelin" etc that are what Flaming Arrows changes weapons into. One of them is "Fire Bow of War"...
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