.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2008, 05:28 PM

gorckat gorckat is offline
Private
 
Join Date: May 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
gorckat is on a distinguished road
Default Artillery/Air Support issues

1) How come my A-10s are taking out my Bradleys? I had targeted them at some locations I expected enemy tanks, and on the flyover they took out two Bradleys and shot at a couple of my tanks.

2) I'm canceling fire missions from my 155mm's, but sometimes it doesn't seem to take and I end up dropping the pain on my own guys. Does the cancel order have to come from someone with line of sight on the target?

I find myself disabling guns via the info window to try and make sure none of my guys get popped, but I think on re-enabling them the old order kicks back in because I've seen fire missions behind my own lines a few times, where I was shooting before I advanced.
Reply With Quote
  #2  
Old May 3rd, 2008, 06:46 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: Artillery/Air Support issues

1) air will happily perform blue-on-blue, especially if the blue forces are near the target hex, or the air route in overflies blue forces.

Keep air strikes a couple of kilometres (40 hexes) or more from your troops (especially vehicles). CAS against enemy vehicle targets can be called in closer to friends provided you only have grunts in close - air prefers vehicle targets, and the Air Farce is not very good at target recognition. Try to plot the ingress route so it does not overfly own forces as well.

2) Cancel will stop fire dead. However, any units with no radio comms will do whatever they were last tasked to do. So those times you got hit with friendly fires - were likely to be units already plotted that had lost comms?.

In any case, if you are calling in arty that close, you will get hit. "Danger Close" fires are a lottery, so are only done when the situation requires it in real life.

Disabling weapons is only relevant for direct fire weapons, not area missions, as far as I recall.

Cheers
Andy
Reply With Quote
  #3  
Old May 3rd, 2008, 06:55 PM

gorckat gorckat is offline
Private
 
Join Date: May 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
gorckat is on a distinguished road
Default Re: Artillery/Air Support issues

I'd seen the radio issue mentioned elsewhere for calling in attacks and it hadn't occured to me they'd need radios to stop

Thanks.
Reply With Quote
  #4  
Old June 27th, 2008, 05:53 PM
Sniper23's Avatar

Sniper23 Sniper23 is offline
Corporal
 
Join Date: Jun 2008
Location: canada
Posts: 138
Thanks: 6
Thanked 0 Times in 0 Posts
Sniper23 is on a distinguished road
Default Re: Artillery/Air Support issues

Quote:
Mobhack said:
1) air will happily perform blue-on-blue, especially if the blue forces are near the target hex, or the air route in overflies blue forces.

Keep air strikes a couple of kilometres (40 hexes) or more from your troops (especially vehicles). CAS against enemy vehicle targets can be called in closer to friends provided you only have grunts in close - air prefers vehicle targets, and the Air Farce is not very good at target recognition. Try to plot the ingress route so it does not overfly own forces as well.

2) Cancel will stop fire dead. However, any units with no radio comms will do whatever they were last tasked to do. So those times you got hit with friendly fires - were likely to be units already plotted that had lost comms?.

In any case, if you are calling in arty that close, you will get hit. "Danger Close" fires are a lottery, so are only done when the situation requires it in real life.

Disabling weapons is only relevant for direct fire weapons, not area missions, as far as I recall.

Cheers
Andy

Agree with Andy about cas and danger close but as far as I can tell if you disable the weapon it won't fire so it colud be used as a tactic[just remember to turn them back on ]
__________________
I've got you in my sights, prepare to die.
Reply With Quote
  #5  
Old June 27th, 2008, 05:55 PM
Sniper23's Avatar

Sniper23 Sniper23 is offline
Corporal
 
Join Date: Jun 2008
Location: canada
Posts: 138
Thanks: 6
Thanked 0 Times in 0 Posts
Sniper23 is on a distinguished road
Default Re: Artillery/Air Support issues

didn't see that this ones old
__________________
I've got you in my sights, prepare to die.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.