EA: nomads (desert dwelling) ruled by Djinni etc
general nomad stats
prefer heat 1
normals stats except for: attack skill, defense skill: 12, MR: 11)
wasteland survival
all infantry strat move 2 (cavalry strat move 3 (maybe camels only 2) and carpets as all flying creatures)
Troops
Nomad warrior (scimitar, chaff)
Nomad horse warrior (light cavalry, no lance, scimitar)
Nomad horse archer (ligth cavalry, short bow)
Nomad camel rider (medium cavalry; supply bonus 2; no lance, scimitar)
Whirling dervish warrior (2 attacks, medium infantry, high attack/defense skill)
Whirling dervish rider (2 attacks, medium cavalry, high attack/defense skill)
Whirling dervish warrior on flying carpet (2 attacks, medium infantry, high attack/defense skill, flying)
Roc rider: flying large creature relative high HP, strength etc, leaves roc when rider is killed
Sola sacred troop, magic being, flying
Jann sacred troop, magic being, ethereal; cap only
Commanders
Nomad scout; mounted scout, map move 3,
Nomad Wazir; 0 command, 2 S, researcher mainly (sage like)
Nomad Sheik; commander
Efriti sacred commander, magic being, F3E1, flying
Marid sacred commander, magic being, A3S1, flying
Efriti Sultan commander, magic being F3E3A1H1 ?100%FEAS; cap only, flying
Marid Grand-Wazir commander, magic being A3S3E1F1H2, 100% FEAS, 10% S, flying; cap only
weaknesses: only horse archers, weak priest, no heavy infantry or cavalry
Strength: strong magic, strong sacreds
To be continued
Note
maybe make the scout have a flying carpet.. if you have them scouting with it seems most logical (IMHO the troops with carpets will not be usefull, maybe I'll remove them even since hwo much of those carpets do we have anyway)
assassin saved for MA/LA
courtesan if needed probably LA, maybe MA
MA/LA no nomads any more
MA/LA not ruled by the magic beings anymore, maybe a few weaker amongst the commanders in MA, certainly not as sacred troops, maybe sacred summons though, the dervish could remain as sacreds then (their ancient and sacred "desert roots)
LA probably only as summons
no death or blood this age
PM I only wanted one of the sacred troops to be recruitable everywhere (the weakest I guess flying is weaker than etherealness right?)