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April 3rd, 2008, 04:55 PM
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How do you define a NAP?
How do you define a non-aggression pact? Are 3 and 5 turn NAPs the most common types? From the general ideas to the nitty gritty details like dominion spread to things like moving stealthy units around. I'm wondering if there consensus on what a NAP means.
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April 3rd, 2008, 05:13 PM
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Re: How do you define a NAP?
non agression pact, so nothing hostile  no attacking or casting rituals on someones lands, and no stealthy preachers. preaching within your own lands and building temples and the like is all fine. as for moving stealthy units, you're probably safest letting the person know you're going to do it so they don't get too ticked off if something goes wrong. and that way they can let you know which provinces to avoid (if they're patrolling or have high PD or something).
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April 3rd, 2008, 05:26 PM
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Second Lieutenant
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Re: How do you define a NAP?
Does NAP 3 mean that a 3 turn notification is required before an attack or does it mean no aggression allowed for the next 3 turns? There is a bit of confusion on this point in one of my games.
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April 3rd, 2008, 05:39 PM
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First Lieutenant
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Re: How do you define a NAP?
It makes sense to specify this. I assume that a NAP is for a set number of turns (helpful to set out the turn it will expire at the beginning) unless we agree to, say, a "3-turn warning NAP" where 3 turns of warning must be given before an attack, but the NAP will otherwise stand for the entire game.
You could, of course, do something like a 3 turn warning NAP that will last no less than 15 turns or something, but generally unless otherwise specified it seems reasonable to assume that a NAP is for a set amount of turns.
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April 3rd, 2008, 06:00 PM
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Re: How do you define a NAP?
I believe most people here would assume a "3 turn NAP", would mean 3 turns of notice before an attack, otherwise lasting throughout the game.
This is why I try to spell out the terms when I make one. That, and it allows me to be at least a little in character...
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April 3rd, 2008, 06:17 PM
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Second Lieutenant
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Re: How do you define a NAP?
Quote:
thejeff said:
I believe most people here would assume a "3 turn NAP", would mean 3 turns of notice before an attack, otherwise lasting throughout the game.
This is why I try to spell out the terms when I make one. That, and it allows me to be at least a little in character...
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Is this the most common type of NAP? I am trying to see if i can approach a definition of a "standard NAP" just to make things less confusing. 
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April 3rd, 2008, 06:32 PM
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Re: How do you define a NAP?
That's my understanding.
Still, I try to always spell it out to avoid confusion.
I'd actually like to see more types of agreements become common. Alliances to attack someone are common, but what about defensive pacts, maybe against just one enemy?
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April 3rd, 2008, 06:53 PM
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Second Lieutenant
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Re: How do you define a NAP?
If you wanted to spell out all the special types of stealth units that you would want to prevent from entering your territory with a NAP what would they be? So far, I can think of:
Preacher or Heretic units
Assassination
Seduction or Corruption units. (Corruption is like seduction, but i think only 1 unit has it.)
Stone Idols
Bane Venom Charms
Rlyeh sneaking Void Spectres.
Spies causing unrest.
Pan/Bogarus units causing unrest.
Feeblemind/Misfortune from artifacts.
Have I missed anything?
Thanks vfb.  I have added your ideas into one copy-paste-able list.
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April 3rd, 2008, 07:42 PM
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General
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Re: How do you define a NAP?
Mundane assassinations are going to cause a battle where your nation is clearly identified. It's an obvious breach of the NAP.
A few you missed are:
Rlyeh sneaking Void Spectres.
Spies causing unrest.
Pan/Bogarus units causing unrest. (Well, this could be obvious too.)
Feeblemind/Misfortune from artifacts.
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April 3rd, 2008, 08:58 PM
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Lieutenant Colonel
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Re: How do you define a NAP?
I'm actually of the opinion that anything that is anonymous and thus can't be traced back to your nation is fair play. We are talking about becomming the one true god here after all. Sometimes you just have to dirty your hands. Erm, I mean the hands of some mad, rogue, underling you've never heard of. Of course, most of the time you are friendly with someone you have a NAP with and thus there is no reason to bombard them with nasty spells, but if the situation calls for it, I don't see why you'd refrain from using them.
Of course, the flip side of this is that if the target of these spells suspects it's you who cast those spells, he probably will be mildly annoyed with you 
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