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  #1  
Old March 27th, 2008, 01:56 PM

Xietor Xietor is offline
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Default Which is better, Knight or Serpent Cataphract

Pythium does get a cavalry unit of sorts, though it is mounted on a lizard instead of a horse.

Comparing the Serpent Cat. to the Knight, they appear similar, though the knight has more offensive firepower with a lance and broad sword, hoof on the initial attack.

Does anyone know what debilitating poison is?

In any event, if your army could have 10 knights or 10 Serpent Cat., in a face off with Vans(MA), which would be superior?

I think the choice depends on what the poison of the Serpent cat. actually does.
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Old March 27th, 2008, 04:45 PM

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Default Re: Which is better, Knight or Serpent Cataphract

The serpent cataphracts are awesome, because if they die, the lizard fights on!
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Old March 27th, 2008, 05:03 PM
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Default Re: Which is better, Knight or Serpent Cataphract

They would be even better if the serpents were poison immune, or at least
resistant. By the way, has anyone figured out what makes serpents sometime
remain as troops after the battle? Luck or bug?
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Old March 27th, 2008, 05:16 PM

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Default Re: Which is better, Knight or Serpent Cataphract

I think it is a bug that the serpents disappear after combat.

Machaka's spiders do not disappear after combat. The poison does 20 points of stun damage(fatigue)(thanks Dr. P). Makes it situational. I would rather see them do just strong poison, and I would like to see the serpents stay after the fight like the spiders do.

Spider riders also are not immune to poison, but the spiders are. Serpents should be 100 percent immune to poison after the rider is dead.
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Old March 27th, 2008, 07:21 PM

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Default Re: Which is better, Knight or Serpent Cataphract

I see it more as the spiders staying on after combat being a bug. They should vanish like the serpents imo. Of course that would require recosting the original units.
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Old March 27th, 2008, 11:19 PM
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Default Re: Which is better, Knight or Serpent Cataphract

On a different note about Serpent Cataphracts, this is only a graphical bug, but it kind of irritates me. With LA Pythium, after a cataphract rider is killed, the serpent lives on, but it wears the plain iron barding from the MA cataphracts as opposed to the gilded barding the sacred LA ones recieve.

Also, since the LA riderless serpent is just the same as the MA one, it's not sacred anymore and was wondering if it should be. I recall there was the same problem with the headless Sacred Hydras, but here it's more of a debate as to whether the rider or the serpent itself are the ones considered sacred.
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Old March 27th, 2008, 11:26 PM
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Default Re: Which is better, Knight or Serpent Cataphract

I would think it is the Cataphract Rider that is sacred. Once he is killed, the serpent is no longer sacred. Makes sense to me anyway.
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Old March 27th, 2008, 11:32 PM
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Default Re: Which is better, Knight or Serpent Cataphract

Just want to say ... I think these units that continue to fight after the rider is lost are pretty cool! It adds nice atmosphere to the game.

They should make Moose and Wolf Riders do this too, that would be fun!
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Old March 27th, 2008, 11:42 PM

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Default Re: Which is better, Knight or Serpent Cataphract

A berserk 5 Moose! Those animals have nasty tempers!
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Old March 28th, 2008, 12:12 AM

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Default Re: Which is better, Knight or Serpent Cataphract

on the units whose mounts live on after the rider dies:

1. cave drakes are cold blooded, yet with a rider they do not show this quality. bug?

2. will a cave drake commander unit (or any similar unit) whose rider dies remain a commander. So a cave drake rider dies, do you get a drake commander? I mean that would be kind of weird.

soldier: "sir, the enemy calvary is falling in on the northern flank! what are your orders?"

cave drake commander: "raaawwwr!!!!"

soldier: "of course sir!"

cave drake commander: "Rawwr, rarwwwer, rawr. RAAARWWWR!"

soldier: "YES SIR! LOUD AND CLEAR!"

cave drake commander: "raawwr."

soldier: "of course sir, we will save you one of their legs for dinner tonight"
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