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February 5th, 2008, 05:38 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Giving items to mercs
In a MP game I gave a mercenary sage an owl quill, thinking I could take it back on his last turn. But the bastard wouldn't give it back and I got outbid. Does he keep the item when he is hired by a diferent player?
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February 5th, 2008, 06:20 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Giving items to mercs
Yes he keeps items, think about slave collar
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February 5th, 2008, 06:26 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Giving items to mercs
Quote:
mathusalem said:
Yes he keeps items, think about slave collar
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No, think about Bane Venom Charm.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 5th, 2008, 06:50 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Giving items to mercs
oh ! really nasty
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February 5th, 2008, 08:27 PM
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Corporal
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Join Date: Jan 2007
Posts: 72
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Re: Giving items to mercs
Quote:
vfb said:
Quote:
mathusalem said:
Yes he keeps items, think about slave collar
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No, think about Bane Venom Charm.
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That is really devious
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February 5th, 2008, 08:32 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Giving items to mercs
Just wanted to let you know that the added quill was appreciated
But alas, poor Dagan has what looks to be a fatal disease and I am not sure he will last too much longer(: The feather will likely go down with the ship(:
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 5th, 2008, 11:43 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Giving items to mercs
So... would that be a game cheat in mulitplayer? To give a nasty cursed item to a mercenary. Or just a really nasty trick?
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 6th, 2008, 12:33 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Giving items to mercs
I think it's more of a silly trick. Ineffective and silly. And it's expensive too (you lose the item of course), and you've got no idea who's going to try to hire the merc. But it does have some entertainment value.
The Bane Venom Charm, at least, will affect your own province and units at the lab where you equip it, in the last turn the mercenary is yours. So, better not do it in your capitol if you don't have healing/recuperation/all undead units.
The Bane Venom Charm will not affect the province it arrives in on the turn the Merc is hired. So even if Dagan arrives in the capitol, the enemy should be able to move him out into a province where he'll have less disastrous consequences. He'll only poison the province he moves to, not the capitol. Even if you siege the capitol with undead troops on the turn you lose the Merc to the enemy, the Merc can be set to break siege and still not poison everyone in the castle (assuming he dies).
Other than that, the only cheap way to sabotage a Merc is to give a slave collar to a Merc mage. Or I suppose you could give a Berserker Pelt to Sanne, but the enemy could still get some use out of him.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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