.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old January 21st, 2008, 04:45 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default What is the difference between break and endquest?

Can anyone provide an example of how they function differently?

Also: I still have not had a satisfactory answer to my previous question about the ENMY command. If I am friendly with a race, Zorg for example, and I proceed through a quest in which the command "ENMY zorg" is given, I find that I am still friendly with the Zorg, even if I have no/have removed any Zorg ship allies/escorts.

Help?

Lexicat
  #2  
Old January 21st, 2008, 06:32 PM

clomaka clomaka is offline
Corporal
 
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
clomaka is on a distinguished road
Default Re: What is the difference between break and endquest?

not sure about break/endquest. endquest seems more frequently used, but i have a quest that actually uses:
ACTN popup endquest break

i haven't had a problem w. the ENMY command; it might be the placement in the PAGE. here's mine for making the zorg hostile if you encounter them while carrying a certian item:

PAGE 0
REQ0 0
REQ1 1
ACTN popup endquest
MUSC music/vidcast.ogg
GFXP races/zorg.jpg 0
TITL Zorg Vidcast
TEXT blah
ENMY zorg
END PAGE

i have however had trouble making the garthan friendly if you deliver a certain item

my best suggestions are:
-base your quests off of similar ones that already exist/work. I can't always figure out why something that should logically work does not, but basing a quest off one that you know works gives you a head start.
-always attach some temp text describing what should be going on. i quickly found some quest were simply not firing when they should, or in the wrong order.
  #3  
Old January 21st, 2008, 07:50 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: What is the difference between break and endqu

Endquest totally kills the quest and no more pages from it will be evaluated. That way you don't have to worry about accidentally matching conditions long after a quest is over and done with.

Break... I dunno about break. I think it's supposed to interrupt action, like if you were flying to a planet, it would stop you and display the event. I don't know that the example I gave is actually a true one, but it's the general idea. On the other hand, I've never ever been able to get it to make a discernable difference for me.
  #4  
Old January 21st, 2008, 09:59 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: What is the difference between break and endqu

Thank you so much!

Unfortunately your PAGE looks very much like my own. Other commands in the page happen, but the Zorg remain friendly ever after, so if I go to a Zorg star that I have already visited (on friendly terms) I do not encounter hostile Zorg, or if I go to an unexplored Zorg world, I encounter friendly Zorg.

Is there a working quest that demonstrates a successful use of ENMY?

Lexicat
  #5  
Old January 21st, 2008, 10:07 PM

clomaka clomaka is offline
Corporal
 
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
clomaka is on a distinguished road
Default Re: What is the difference between break and endqu

here's the whole quest i snipped above. it relies on lf_alienfetus to work, but you can replace that with anything you want.
  #6  
Old January 21st, 2008, 10:09 PM

clomaka clomaka is offline
Corporal
 
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
clomaka is on a distinguished road
Default Re: What is the difference between break and endqu

huh, it's not letting me attach
here it is:

FLAG always

CONDITION 0
TYPE encounter
STR0 zorg
END CONDITION

CONDITION 1
TYPE haveitem
STR0 lf_alienfetus
END CONDITION

PAGE 0
REQ0 0
REQ1 1
ACTN popup endquest
MUSC music/vidcast.ogg
GFXP races/zorg.jpg 0
TITL Zorg Vidcast
TEXT A ripple of anger passes through Zorg collective neural network, and in an uncharacteristly emotional move, they deturmine to destroy you. Too late you realize that keeping that Zorg fetus might have been a bad idea.
ENMY zorg
END PAGE
  #7  
Old February 7th, 2008, 01:53 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: What is the difference between break and endqu

Clomaka: The issue with the Garthans not turning friendly is probably the result of the basic mantle_gar quest. Page 1 of said quest automatically turns the garthans into enemies any time you meet them, unless you have the mantle.

Lexicat: Any chance it could be a similar issue? Do you have any other non-standard quests that make the Zorg friendly? If so, they may be triggering at preenc, and thus overriding the zorg-enemy quest. In other words, it could be something in a totally different quest that's causing your issues.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.