|
|
|
|
|
December 25th, 2007, 08:06 AM
|
Private
|
|
Join Date: Dec 2007
Location: MI, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
A new tengu nation
I am new to here but I thought I'd make a post about something I am working on right now. I decided since Yomi covers the demon angle quite well that there needs to be a nation led by tengu from mountains isolated from much of the rest of the Dom 3 world. I'll include the files for it when it is complete but I figured I'd start the topic while I was still working on the concept for the nation. And these tengu will be the raven/crow faced ones as well for those wondering about that.
This is what I have so far;
Recruits
Ashigaru: Standard footman
Yosomono: Stealth soldier as well as stealth archer
Horse Archer: Not sure if it will be samurai or not
Horse Lancer: Not sure if it will be samurai or not
Samurai: Will be on foot
Winged Samurai: One with katana and one with yari (sacred)
Tengu Warriors: One with katana and one with yari (sacred)
Commanders
Yosomono Leader
Samurai Leader
Sword Saint
Winged Samurai General
Tengu General
Tengu Sword Saint
Apprentice Air Mage
Master Air Mage
Apprentice Swordsmith
Master Swordsmith
Still need to work out new summons, heros, magic sites and forts for them.
Suggestions would be great on what I have so far.
|
December 25th, 2007, 12:56 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: A new tengu nation
out of curiosity, have you played EA much? Or ma?
Yomi covers the demon angle. LA is when the magic has gone out of the world in many ways, which is why jomon is so humanish.
|
December 25th, 2007, 04:31 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: A new tengu nation
You could make them Korean instead of Japanese.
Firstly, all that swordsmithing was actually Korean, not Japanese. So if you're going to give them forge bonuses and katanas, that's fine.
You'd call their mages Mudang (I suggest Fire/Air/Nature/Death, although I forget what the Tengu summon gets), and make them mage/priests.
The swordsmiths, meanwhile, would get a forge bonus, and water/earth/death/air.
You might give them a mix of Japanese and LA T'ien Ch'i armaments.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
December 25th, 2007, 05:16 PM
|
Private
|
|
Join Date: Dec 2007
Location: MI, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A new tengu nation
I meant Yomi sum1lost, but thanks for pointing that out.
DrPraetorious, that sounds like an excellent idea. I'll have to consider what other changes I'd have to do but it wouldn't seem like much. Maybe I could make a korean and japanese variant for those interested in either country.
|
December 25th, 2007, 07:45 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: A new tengu nation
*chuckles*
Realize that Yomi/Sinuyama/Jomon dwell very little on actual Japanese history. Jomon depicts _roughly_ Sengoku Jidai period (~1470-1600), except that the Onmyoji and Shugenja are quite anachronistic by that part. Oh, and you don't have guns in the game, either. Yomi and Sinuyama you really can't place anywhere in recorded Japanese history.
I'm looking into a 'more historical' method of doing Japan, and it's going to be an interesting dilemma as to how to do it and not look like a total TC knock-off.
|
December 26th, 2007, 12:06 PM
|
Private
|
|
Join Date: Dec 2007
Location: MI, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A new tengu nation
VedalkenBear, I know that the japanese influenced nations in the game are nearly all fantasy and I would actually like to see a more historical version of Japan in the game as well. I just decided I also wanted to make a nation for the tengu.
Progress wise, I have modified some graphics up for the mod but it isn't much but tampering with the sprites from the actual game. I'm mainly recoloring the units to have dark red uniforms since when I do make a flag graphic it will be dark red. I'm working on the more japanese based version right now.
|
January 10th, 2008, 05:04 AM
|
Private
|
|
Join Date: Dec 2007
Location: MI, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A new tengu nation
Alright, been busy with other stuff... mainly school related but I should be getting down to seriously tackling this mod concept once I get settled in.
|
January 10th, 2008, 09:31 AM
|
Corporal
|
|
Join Date: Jan 2008
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A new tengu nation
Quote:
DrPraetorious said:
You could make them Korean instead of Japanese.
Firstly, all that swordsmithing was actually Korean, not Japanese. So if you're going to give them forge bonuses and katanas, that's fine.
You'd call their mages Mudang (I suggest Fire/Air/Nature/Death, although I forget what the Tengu summon gets), and make them mage/priests.
The swordsmiths, meanwhile, would get a forge bonus, and water/earth/death/air.
You might give them a mix of Japanese and LA T'ien Ch'i armaments.
|
Now that sounds like an awesome idea. I can see cheap forging with those paths being really advantagaeous, especialy if they get Tengus, whom I remember having superhuman stats and the commanders get Air magic...
__________________
There was a time/When people were alight/Stop this cold black machinery/Before we kill this mystery
- Le�ther Strip
|
January 11th, 2008, 05:40 AM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
The severely complicated, muddled history...
of the Sword.
Firstly, I'd like to thank DrPraetorious for clueing me in to the long and-apparently-rich tradition of Korean swordsmithing. Korea is a fascinating place that, unfortunately and surprisingly, considering we fought a war there in my dad's lifetime, and that my grandfather actually fought in, I never heard a lot about growing up.
Anything that wasn't within the scope of the tv series M.A.S.H. (not even the movie!) we just didn't learn about.
As far as "all the swordsmithing" being Korean, as opposed *to* Japanese, from what I can tell, yes the concept/art of sword making did originally come from Korea to Japan, in the 6th century AD (atleast, what hadn't already arrived by way of China), but by the 10th century (somewhere between 700 AD with Amakuni, and 987 AD with the Koto swords), they split off considerably.
Not too much is known about the Korean swords, because the Japanese turned around and either looted or destroyed them in WW2, as much as they possibly could. I'd hazard a guess, without knowing much more about it, that they were strongly influenced somewhere along the line by invading Chinese, who were in turn influenced strongly by the Indians, who ofcourse got a lot of peculiar notions from the Greeks. But, it must be said that the Koreans are the only people I've encountered so far, who had stone-based sword technology and didn't come from South America.
Korean swordmaking started somewhere around 3000 BC, and by 57 BC they had iron swords. The Han (Chinese) were the ones who came up with the whole "folding" technique, though, and then passed it on to Korea and Japan.
So it's a little bit broader of a subject than to say that the Sword started with Korea, but the history of the sword in Korea is definitely a big, very shady area to explore.
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 11th, 2008, 08:17 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: The severely complicated, muddled history...
That was interesting HB, thanks for taking the time to write that.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|