|
|
|
|
|
November 25th, 2007, 10:59 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Caves and Corners
Caves and Corners 1.01
Note - Map has been updated. Redownload the attached file, its the best version. Prov 51 had two bad neighbors which have been fixed.
Caves and Corners is a map for 4 players. It can be played free for all or teams. Pretty generic, I whipped it up quickly. Four players start in corners, the middle two provinces have many sites, and there are some tunnels underground that add connectivity. Should be pretty balanced, doesn't allow water races.
Screenshot:
Topside:
Caverns:
Please give me comments if you have any. Thanks!
Last edited by lch; August 27th, 2008 at 11:17 AM..
|
The Following User Says Thank You to Zylithan For This Useful Post:
|
|
November 26th, 2007, 01:36 AM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Map : Caves and Corners
for those who might be wary...we played a blitz on this tonight, didn't find any mistakes.
|
December 5th, 2007, 05:37 AM
|
|
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: New Map : Caves and Corners
I love this map, thanks
|
December 5th, 2007, 10:48 AM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Map : Caves and Corners
Rock on, thanks for letting me know. If you're up for it, leave a review at htp://dom3maps.wikidot.com
|
December 5th, 2007, 02:42 PM
|
Corporal
|
|
Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
|
|
Re: New Map : Caves and Corners
i recognize that underground graphics. looks like age of wonders 2. not sure about topside, but the cave is def aow 2 graphics. that was a fun game it was.
|
December 5th, 2007, 03:37 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Map : Caves and Corners
yup, the top is aow2 also, but i am using some mods for that game that sustantially increase the available terrain and objects...
|
December 8th, 2007, 05:54 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Map : Caves and Corners
I just started a game on this map, and so far I'm really enjoying it. It's balanced, and no bugs that I've seen. Nice work!
|
December 26th, 2007, 06:37 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New Map : Caves and Corners
I just finished a truly epic SP struggle on this map. All 3 AIs seemed to go for me exclusively and I had a hell of a time just keeping hold of territory. I eventually beat them when the magic took over from troops, but it was very close quite a few times.
Great map! I'll be using it again for sure. It's the perfect size for me as well.
|
December 26th, 2007, 04:18 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Map : Caves and Corners
Thanks Sombre! Glad to know others use it. I always go for this one now when I am testing out a new race or somesuch.
|
January 1st, 2008, 10:03 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New Map : Caves and Corners
Small bug to report: In caves and corners province 51 is erroneously connected to provinces 40 and 37. Or the other way around.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|