.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 19th, 2007, 06:56 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Trivia: How do you kill this unit?

I'm fighting MA C'tis, and I have his capital under siege with the walls down. Inside is an Astral 9 Nature 8 Sphinx. He scripts Body Ethereal, Luck, Curse, Curse, Curse, and the AI spams paralyze over and over again.

The Sphinx has about 600 hit points with no dominion, and he just ruins everything I send at it. I currently don't have any units that can deal 600 damage before he paralyzes them. So what's the best way to kill this guy?

My current plan is to just take all his other territories and dominion kill him, but there must be a faster way...
Reply With Quote
  #2  
Old November 19th, 2007, 07:01 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Trivia: How do you kill this unit?

Magic seems the obvious route, whether it's via spells, summons, or items.
What paths do you have and what research have you done?
Reply With Quote
  #3  
Old November 19th, 2007, 07:25 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Trivia: How do you kill this unit?

tons of mages casting AN spells, or even better some sort of an MR check death spell, w/ penetration boosters - disintegrate, petrify (not absolutely sure this works on him - it shouldn't), even soul slay (though he will get an MR bonus due to his high astral).

oh, and don't forget to curse him anyways
Reply With Quote
  #4  
Old November 19th, 2007, 07:37 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Trivia: How do you kill this unit?

If that's all he has...

Fatigue Costs:

Body Ethereal - 30/8 = 3.75
Luck - 20/8 = 2.5
Curse - 30/7 = 4.286
Curse: 4.286
Curse: 4.286

So his script has a total of 19.1 fatigue. Each casting of Paralyze has 20/7 = 2.86 fatigue. Calculating quickly, he should fall unconscious after 28 rounds of casting Paralyze. I don't know who you're playing, but you have a couple of options:

1) 300 Archers (or so) with Flaming Arrows (to avoid Body Ethereal) and Wind Guide. His Paralyze should do very very little damage to the troops as a whole. I would not suggest crossbows. Longbows would be best.

2) An idea my brother had was 10 or so Astral Mages all spamming Horror Mark. Doesn't kill him immediately, but will probably do the trick faster than Dominion kill.

3) I'm guessing Paralyze back at the Sphinx is pretty useless, but you might want to look into Petrify. I'm not sure if he can be affected by it, though. The book doesn't say he's not affected, but you wouldn't think he would be.

4) Along with two, if you have Blood/Astral Mages, after you Horror Mark him, start summoning up Horrors to kill him more quickly.

5) If Weapons of Sharpness makes your weapons magical, that might be an option with dual-wielding troops.
Reply With Quote
  #5  
Old November 19th, 2007, 07:38 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Trivia: How do you kill this unit?

What nation are you playing, and what turn is it?

And why is the Sphinx not scripting Body Ethereal, Luck, Astral Shield, Regeneration, Curse?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #6  
Old November 19th, 2007, 07:45 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Trivia: How do you kill this unit?

A big bunch of thugs with flying boots and gate cleavers, dusk daggers and other similar armor negating weapons scripted to attack large monsters are going to ruin his day in a hurry.
Reply With Quote
  #7  
Old November 19th, 2007, 07:56 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Trivia: How do you kill this unit?

This is my MA Jotunheim game that I was playing to write the guide. So I have all magic paths except Fire, research levels are 7-9 in all magic schools, basically unlimited resources except earth gems.

I was thinking of trying to feeblemind him with Nether Darts, and then next turn sending in a couple SCs. The problem is that he's in his capital and he's scripted to sit way in the back, so even if I put my spellcasters in the front they have to walk forward for 1 or 2 turns before they're in casting range. That gives me maybe 2 or 3 volleys of Nether Darts if they don't get jammed up in the gate before the AI scripts garbage like Astral Shield and Raise Dead, etc. I'm not even sure if he can be feebleminded.

I could definitely nail him with Horror Marks and curses out of spite, but it I'll have all his provinces in a turn or two and I can probably dominion kill him first.

Are there any weapons that instantly kill casters? Like an Elf Bane for Sphinxes? It would be good to know how to deal with this in the future even if I go around him in this game.
Reply With Quote
  #8  
Old November 19th, 2007, 08:03 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Trivia: How do you kill this unit?

Heartfinder sword has instant-death if MR check is failed, iirc.
An Ethereal Crossbow, Magebane or The Infernal Sword could also put the Sphinx out of commision.

Banish to Inferno/Claws of Cocytus(spelling?) should also get rid of him easily.
Reply With Quote
  #9  
Old November 19th, 2007, 08:09 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Trivia: How do you kill this unit?

I'm with the gate cleaver option. Heaps of damage. Give the thug boots of quickness too, and have a couple such thugs and he will be dead in no time.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old November 19th, 2007, 08:13 PM

Chris_Byler Chris_Byler is offline
Corporal
 
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Chris_Byler is on a distinguished road
Default Re: Trivia: How do you kill this unit?

Heartfinder sword probably doesn't work on lifeless beings - no heart, or if they have one, it's not essential to life.

Ethereal Crossbow allows an MR save, which the Sphinx will probably pass (assuming you hit his square). Magebane will knock him out but not kill him (IIRC).

I don't know what the sphinx's chances of returning from inferno/cocytos would be. You'd think that an immobile should have zero chance of returning, but if the mechanics aren't coded that way...

I second the AN thugs. Hitting the sphinx is easy.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.