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October 22nd, 2007, 11:04 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Late Age Eriu
Tada, late age Eriu.
This is a work of fiction and any relationship to real events, nations or religions, past or present, is purely coincidental.
To do list:
* The hugenot units should get new artwork.
* The merchant needs a new/different picture, that one looks silly.
* Some of the sprites need cleanup.
* National spells?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by lch; August 27th, 2008 at 11:10 AM..
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October 23rd, 2007, 09:00 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Late Age Eriu
Making most of the nation sacred, in my opinion is a bad idea, it takes away from the special-ness of things being sacred, that and a high earth bless for this side makes them near invincible, near tireless mages and super protected, everything! throw in a bit of regeneration and thats a horribly good mix, if you really wanna do a mostly sacred nation, I'd suggest giving them a huge deficiency in something, something that a huge bless in one path can't quite fix, like, really low magic resistance, or low hp, or low protected, low attack, defence, I think you get the idea!
Ahem, just reminding, keep to your own work, this is just my opinion and suggestions.
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October 23rd, 2007, 01:42 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Late Age Eriu
Having all their units sacred is my personal interpretation of the relevant protestant religious notions; it is a defining national characteristic, obviously not every nation/religion should have this feature.
I actually do not think it is unbalancing - yes, you can get ridiculous prot with an E9, but any earth nation can do that with their heavy infantry at Constr 3, which you'll have by the time recruiting out of multiple castles becomes a big issue. You can't recruit any more sacred heavies out of your capital than anyone else can.
So I tried various penalties but in my playtesting found they were not needed.
So far, the best build that I've come up with is an awake, W9 blue dragon with Order-3, Prod-2,Misf-3,Drain-2. Station a bunch of wonderworkers in a single research province - their heresy will eliminate the drain dominion, and the dragon lets you conquer enough provinces early to get recruitment through your absolutely huge resource costs.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 23rd, 2007, 05:09 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Late Age Eriu
Looks like fun. I haven't spent too much time with it yet, but are the lightning-throwing knights as ridiculous as I think they might be? With W9 they might be... yikes.
"Priesthood of Believers"... heh. Throw in LA Vanheim as the Danish, Marignon as France, Ermor as the HRE, and Ulm as the beleaguered Germans, and we can have a nice little "30 years' ascension" game.
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October 23rd, 2007, 06:32 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Late Age Eriu
Okies, but something you do need to do is add more pretenders.
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October 23rd, 2007, 06:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Late Age Eriu
The lightning knights are that ridiculous and should probably cost 125 gold instead of 90, and might merit some other drawback. Originally I had wanted to make them show up cursed when recruited (for betraying the Magisters, see), but this doesn't seem possible.
If the position remains simply too strong I can lower the admin in their capital, although I'm reluctant to do that as Admin 40 is, I believe, the lowest late era admin already, discounting Ermor.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 24th, 2007, 05:12 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Late Age Eriu
Something strange is that you can easily end up with an army made up mainly of huguenots, which seem a bit odd, according to their background.
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 22nd, 2008, 06:23 AM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
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Re: Late Age Eriu
First I wanted to say that I really enjoy the idea of this mod, the reformation is one of my focuses when i was at university.
now on to a problem i found. It seems that I can recruit Bogarus troops in my cities too, this is a bug right?
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 22nd, 2008, 08:05 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Late Age Eriu
The mod probably use the nation number that Bogarus started using in a later patch.
Replace this line:
#selectnation 71
with
#selectnation 75
or any other free number to make the mod work properly. The line is in lateeriu.dm file, which can be edited in any text editor like Notepad or Word.
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March 22nd, 2008, 10:29 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Late Age Eriu
oh thanks Endo, that will make this much more playable!
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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