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  #1  
Old July 12th, 2001, 12:10 AM

justjake73 justjake73 is offline
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Default AI Ships and Bad Warp Points

I avoid damaging warp points and black hole sytems like the plague for obv. reasons. In every game I've played a small AI ship gets stuck in a damaging warp point after passing through a BH system. Is this a bug? Shouldn't they eventually be crushed and destroyed? Doesn't the damage accumulate from these wps?
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  #2  
Old July 12th, 2001, 12:32 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: AI Ships and Bad Warp Points

What you are probably seeing is an AI ship with its movement reduced to 2. It will keep being sucked toward the center then try to get out, always winding up back at the warp point. If this is true, then eventually it will run out of supplies and be sucked into the black hole.

In general, the AI has a horrible time with damaging warp points because it doesn't understand that it needs to avoid them. I've watch large fleets of AI ships go through the warp points, then send the ships that got hurt back through since those ships now need to be resupplied.

The best thing you can do for the AI is eliminate black holes in the QuadrantTypes file.
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  #3  
Old July 12th, 2001, 12:35 AM

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Default Re: AI Ships and Bad Warp Points

The ships I have seen are actually on the non-BH side of the WP. They just stay there. I guess they overextended their supply and and their engines are too damaged. They have no movement left!
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Old July 12th, 2001, 01:02 AM
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Default Re: AI Ships and Bad Warp Points

It'd be nice to have an "abandon ship" option under scrap/retrofit for cases like this. It would work like setting the delf destruct device off on a ship that has one. You could argue that it would ruin the strategy of disabling enemy ships, but when you think about it, what empire in their right collective-minds would spend resources on a ship that's stranded on the far side of the galaxy w/ zero or one movement left. How do the resources spent on maintenace benefit this ship?

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Assume you have a 1kg squirrel
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which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #5  
Old July 12th, 2001, 05:14 AM

Sinapus Sinapus is offline
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Default Re: AI Ships and Bad Warp Points

quote:
Originally posted by Alpha Kodiak:
What you are probably seeing is an AI ship with its movement reduced to 2. It will keep being sucked toward the center then try to get out, always winding up back at the warp point. If this is true, then eventually it will run out of supplies and be sucked into the black hole.

In general, the AI has a horrible time with damaging warp points because it doesn't understand that it needs to avoid them. I've watch large fleets of AI ships go through the warp points, then send the ships that got hurt back through since those ships now need to be resupplied.

The best thing you can do for the AI is eliminate black holes in the QuadrantTypes file.



Or just go into the StellarAbilities file and change the damage for unstable warp points from 200 to 0.
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  #6  
Old July 12th, 2001, 06:08 AM

justjake73 justjake73 is offline
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Default Re: AI Ships and Bad Warp Points

Can you do that for a game already in progress?
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  #7  
Old July 13th, 2001, 01:39 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI Ships and Bad Warp Points

No. It only affects how the game generates the map at the beginning of a game.
Your saved maps do not change.

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