.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2007, 06:03 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Death and Magic

I've noticed, unfortunately, that sometimes when my pretenders die they permenantly lose some of their magic.

Do we know what the parameters are for this effect (random, how much, etc.)?

[mods - my apologies, this was meant to go into the general forum, not the mods&maps forum]
Reply With Quote
  #2  
Old September 14th, 2007, 06:55 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Death and Magic

They lose one level from each path each time they die and have to be called back, as I understand it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old September 14th, 2007, 07:52 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death and Magic

It only happens when they are recalled. Immortals in own dominion - no effect. Ritual of Rebirth, Twiceborn - no effect.
Reply With Quote
  #4  
Old September 15th, 2007, 12:22 AM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Death and Magic

A question in a similar vein, what happens to global enchantemnts an imortal/twiceborn unit casts if it 'dies'? Do you count as having died? I assume so, since they show as death in the hall of fame, but...
__________________
Qui tacet consentit
Reply With Quote
  #5  
Old September 15th, 2007, 04:08 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death and Magic

Quote:
Frostmourne27 said:
A question in a similar vein, what happens to global enchantemnts an imortal/twiceborn unit casts if it 'dies'? Do you count as having died? I assume so, since they show as death in the hall of fame, but...
At least for immortality, the globals stay up. It'd make sense if the same was true for Twiceborn, but I haven't tested it.
Reply With Quote
  #6  
Old September 17th, 2007, 10:13 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

Well, it's not 1 level per death. I had an archmage pretender with S5 B5 D4 or thereabouts, and the first time he was killed / brought back he turned into S1B2. OUCH.

I wonder if there is a minor bug... that if during the process of being killed, the last turn perhaps, an affliction like "mute" can appear and cut the magic levels down in half, and those afflicted levels become "permenant" even though the affliction itself does not (the archmage was affliction-free upon call-backage).

In another recent MP game, one of the other players had a similar situation where magic levels were dropped down to 1s. I tell ya, in an MP game that is a SERIOUS handicap and death penalty.
Reply With Quote
  #7  
Old September 17th, 2007, 10:46 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death and Magic

Quote:
Psientist said:
Well, it's not 1 level per death. I had an archmage pretender with S5 B5 D4 or thereabouts, and the first time he was killed / brought back he turned into S1B2. OUCH.

I wonder if there is a minor bug... that if during the process of being killed, the last turn perhaps, an affliction like "mute" can appear and cut the magic levels down in half, and those afflicted levels become "permenant" even though the affliction itself does not (the archmage was affliction-free upon call-backage).

In another recent MP game, one of the other players had a similar situation where magic levels were dropped down to 1s. I tell ya, in an MP game that is a SERIOUS handicap and death penalty.
Any details about this? This is a serious bug. I don't even remember reading anything about it in the bug thread. Scary, especially for rainbows!
Reply With Quote
  #8  
Old September 17th, 2007, 01:32 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Death and Magic

Perhaps that drop in magic could be due to him picking up the mute affliction on being called back? It wouldn't completely fit Psientists scenario but its the closest thing I can think of.
Reply With Quote
  #9  
Old September 18th, 2007, 10:54 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

OK, here are the specifics since we seem to have interest. I apparently misremembered the details, but this example is every bit as scary.

Below is the "before" picture, the default pretender god I created for this MP game for this early-age Mictlan nation. The magics might have even been higher if I had done any empowerment, but not by much. The Pretender is one from my Mytheology mod; it has Recuperation (but not immortality). The regeneration is just from the Nature magic. Note, the exact same problem happened in another MP game, where one of the other players with the default Dagon pretender went from many-to-none, so it's not due to my mod.

Attached Images
File Type: gif 550480-before.gif (122.0 KB, 82 views)
Reply With Quote
  #10  
Old September 18th, 2007, 10:59 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

Ignore the HP and experience stats, the before picture was taken from starting a new game and reloading that pretender file.

Here is the "after" picture. Goodbye rainbow mage! Note the absence of afflictions. Also note, this is AFTER I re-empowered my Pretender back up to Blood 3... sorry, the game goes on and I didn't think to screen capture it right away. So, after death and recall, Myturtalitl had S1B2. It would appear the penalty is TWO levels in every path per death. It really penalizes rainbow mages alot then.



Geez, it's like a 10-step process to add images in this forum.
Attached Images
File Type: gif 550482-after.gif (121.1 KB, 94 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.