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September 9th, 2007, 11:40 PM
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Second Lieutenant
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Blood Magic, Demon Knights, and Vampires
Well, see, I like blood magic.
I also like vampires and hellish cavalry.
Sadly, Vampires seem woefully underpowered, having lost ethereality. Same goes for vampire lords, really.
Demon knights are good troops, but their close to impossible to mass- not because their expensive, but because there is not a single Blood/Earth mage among nationals, and short of infernal crusade, no way to summon more than one at a time.
My question, essentially, is whether I'm overlooking something: are there any B/E mages, not only for demon knights but also blood stones, and is there a use for vampires?
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September 9th, 2007, 11:52 PM
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Sergeant
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Re: Blood Magic, Demon Knights, and Vampires
I know that EA and MA Pangaea have blood and earth mages with their Pans. There might be others too, I can not recall. Demon Knights might take awhile to mass, but they are surprisingly good.
The Vampire commanders are nice but not the troops.
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September 9th, 2007, 11:58 PM
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Second Lieutenant
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Re: Blood Magic, Demon Knights, and Vampires
Pan. Hmmm... thats an idea. Might try it.
Wait. There's a mod nation with B/E mages, that are vampires! Sanguinia!
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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September 10th, 2007, 12:04 AM
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Second Lieutenant
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Re: Blood Magic, Demon Knights, and Vampires
LE Abyssia has some Earth on their warlocks.
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September 10th, 2007, 12:45 AM
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Colonel
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Re: Blood Magic, Demon Knights, and Vampires
Quote:
Rytek said:
LE Abyssia has some Earth on their warlocks.
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MA abyssia Warlock also has 25% chance for a Earth pick.
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September 10th, 2007, 01:27 AM
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Sergeant
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Re: Blood Magic, Demon Knights, and Vampires
Quote:
Valandil said:
Sadly, Vampires seem woefully underpowered, having lost ethereality. Same goes for vampire lords, really.
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I understand there was a thematic reason for the de-etherealization of vampires, but could we see somesort of a buff for them, and for the vampire queen, presently the most overpriced pretender of all. Maybe a second attack, possibly antoher life-drain, or maybe an AOE-type stun or something? Or general stat boosts? Natural protection to represent immunity to weapons? That's a relatively common vampire theme from what I can find online. Regrettably (from a balance POV) most of what I can find googling/wikipedia-ing, most characteristic vampire traits are weaknesses. E.g. sunlight, garlic, holy relics, inability to enter private places without an invitation, etc etc.
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September 10th, 2007, 02:00 AM
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BANNED USER
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Re: Blood Magic, Demon Knights, and Vampires
The Conceptual Balance Mod decreases the cost of the Vampire Queen.
I don't think it does anything to improve vampire summons though.
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September 10th, 2007, 02:31 AM
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Second Lieutenant
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Re: Blood Magic, Demon Knights, and Vampires
Vampires are good because their immortal, if you get say 80 of them eventually you will have an experienced army of vampires, combine that with a spell like army of gold and you have flying, regenerating killing machines, that just come back if they die. However on their own vampires kinda suck, try combining them with other strategies.
Demon knights! oh they are awesome!! I'd go for, um LE Abisya with a god that can make the magic item "boots of earth" for 10 earth gems each, they increase earth magic by 1 and you need 2 earth and blood to cast demon knight? which means when some warlocks get earth magic you can just give them the boots, and when they start getting diseased take them away and give them to another one, cause they will get diseased.
Oooooh! also there is a pure blood spell that summons Demon knights, "Ritual of five gates" summons a Demon knight, A fiend of Darkness, a devil a Frost fiend and a Storm Demon/fiend/devil all at the hefty price of 28 blood slaves.
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September 10th, 2007, 06:43 AM
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Colonel
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Re: Blood Magic, Demon Knights, and Vampires
Quote:
Juzza said:
Vampires are good because their immortal, if you get say 80 of them eventually you will have an experienced army of vampires, combine that with a spell like army of gold and you have flying, regenerating killing machines, that just come back if they die. However on their own vampires kinda suck, try combining them with other strategies.
Demon knights! oh they are awesome!! I'd go for, um LE Abisya with a god that can make the magic item "boots of earth" for 10 earth gems each, they increase earth magic by 1 and you need 2 earth and blood to cast demon knight? which means when some warlocks get earth magic you can just give them the boots, and when they start getting diseased take them away and give them to another one, cause they will get diseased.
Oooooh! also there is a pure blood spell that summons Demon knights, "Ritual of five gates" summons a Demon knight, A fiend of Darkness, a devil a Frost fiend and a Storm Demon/fiend/devil all at the hefty price of 28 blood slaves.
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If I were to play LE abysia, I'd make a god who can forge Blood Stones (Earth2,Blood3, Construction4, Earth +1 and produces one earth gem month) and I'g give them to my Earth guys. Now they can summon Knights, produce Earth gems and not die to old age (since they now can wear Boots of Youth also). But maybe that's just me .
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 10th, 2007, 08:39 AM
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Second Lieutenant
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Re: Blood Magic, Demon Knights, and Vampires
If you have age problem, abysia warlocks can cast a blood ritual which reduce age by 10 (for ten slaves). Seems to me easier than N/W boots.
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