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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 15th, 2007, 05:10 AM

weimaar weimaar is offline
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Default Mod for Dominions 3 Wishlist

Hi guys,

Im not so very versed at modding. Ive got a question for you hardcore modders out there. Is there a mod out there with the following features? Or is it possible to implement the following into a standalone mod?


Possibility to build buildings everywhere. More towers for the castles, a thieves guild, a mages guild, markets, magical academy, fighters guild (for bonuses when officers are recruited at the capital), Army training camp (every year of continouus training, +1 in any trait), jousting arenas, temples of doom, necromancy amplifiers (Yes, from HOMAM 2-3-4)

After building the market:
In markets: Magical items must be able to be BOUGHT for gold (for a high price).

After building the magical academy:

For a higher price (double, triple)- CHOOSE which mage begins with what magical school (if capability exists). See it as a magical academy or something.
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  #2  
Old August 15th, 2007, 05:49 AM

Sombre Sombre is offline
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Default Re: Mod for Dominions 3 Wishlist

You probably /could/ do all that, but not using the modding tools provided with the game. You'd have to get into the code.
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  #3  
Old August 15th, 2007, 07:02 AM

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Default Re: Mod for Dominions 3 Wishlist

Damn. The code isnt out there yet, is it? (i mean, relevant portions of it made avaliable to the public)
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Old August 15th, 2007, 09:45 AM

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Default Re: Mod for Dominions 3 Wishlist

I don't think any of the code is public.
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  #5  
Old August 15th, 2007, 04:51 PM

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Default Re: Mod for Dominions 3 Wishlist

Sombre, this means that implementing buildings inside of castles are effectively impossible? I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?

I havnt had the time to have a hard look at the game yet, but you say that its impossible without the code?
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  #6  
Old August 15th, 2007, 04:59 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Mod for Dominions 3 Wishlist

> I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?

Since most nations have existed for several hundred years all of this is already there. A temple to the new god can be built in a conquered province, as can a first class magic laboratory, but marketplaces and forges has been there since long before you came to power
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  #7  
Old August 15th, 2007, 05:09 PM
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Default Re: Mod for Dominions 3 Wishlist

Except for, you know... that one nifty forge.
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Old August 15th, 2007, 05:14 PM

weimaar weimaar is offline
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Default Re: Mod for Dominions 3 Wishlist

Kristoffer, by the sound of it, youre not interested in implementing more buildingtypes for increased bonuses and more variability (personal flavor) in dominions 3 now, are you? It would surely require too much balancing work and coding, or?
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  #9  
Old August 15th, 2007, 05:16 PM

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Default Re: Mod for Dominions 3 Wishlist

Or that particular state of the art magical academy where only first rate mages graduate!
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  #10  
Old August 15th, 2007, 05:30 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod for Dominions 3 Wishlist

I think he was offering a game-logic answer to your question.

But he might also be not real interested in shaking up the balance with new buildings also.
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