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  #1  
Old July 8th, 2007, 05:33 PM
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Kristoffer O Kristoffer O is offline
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Default MR6 mod

For instructions read the MR4 thread.

Mod removes spells and items of lvl 7+
Attached Files
File Type: zip 534941-MR6.zip (10.2 KB, 433 views)
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Last edited by Edi; August 27th, 2008 at 05:20 PM.. Reason: Prefix & link
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  #2  
Old July 9th, 2007, 04:39 PM
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Default Re: MR6 mod

How about another MR8 one? I think the spells that offer the highest potential of abuse can be found in 9ish levels.
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  #3  
Old July 9th, 2007, 05:08 PM
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Default Re: MR6 mod

Now you can do it by yourselves

Just cut away some in the MR6 mod and save as MR8ich or whatever

Should take 5 min, +5 for a banner.
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  #4  
Old January 10th, 2012, 07:54 AM

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Default Re: MR6 mod

Hi. Can anyone make this mod compatible with patch 3.27 and CBM 1.92? Thanks.
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  #5  
Old January 10th, 2012, 02:47 PM

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Default Re: MR6 mod

With a little effort and some mod manual studying, you could yourself!
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  #6  
Old January 11th, 2012, 12:09 PM
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Default Re: MR6 mod

And if you release it back to this forum you would be one of the most prolific modders ever! (judging only from post/mods released ratio).

And we would all love you!
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Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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  #7  
Old January 11th, 2012, 05:53 PM

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Default Re: MR6 mod

Here is a version compatible with CBM1.92 and Dom 3.27. Hope I didn't miss anything.
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File Type: zip MR6_CBM192.zip (10.7 KB, 208 views)
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  #8  
Old January 11th, 2012, 11:28 PM

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Default Re: MR6 mod

Thanks!!!

Everything seems fine. The level 8 Construction spell "Construction of unique magic artifacts" is still on the list, though I suppose that you deleted one by one the artifacts.

Thank you again, I wanted to play some games without that powerful magic.
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  #9  
Old January 15th, 2012, 08:25 PM

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Default Re: MR6 mod

Sorry, but the spells moved by CBM 1.92 are missing.
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  #10  
Old January 16th, 2012, 04:17 PM

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Default Re: MR6 mod

I just realized that the load order of this mod and CBM would matter. You may need to append this mod onto the end of CBM. If this doesn't fix the problem let me know what spell I missed.
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