|
|
|
|
|
July 8th, 2007, 05:33 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
MR6 mod
For instructions read the MR4 thread.
Mod removes spells and items of lvl 7+
Last edited by Edi; August 27th, 2008 at 05:20 PM..
Reason: Prefix & link
|
July 9th, 2007, 04:39 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: MR6 mod
How about another MR8 one? I think the spells that offer the highest potential of abuse can be found in 9ish levels.
|
July 9th, 2007, 05:08 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: MR6 mod
Now you can do it by yourselves
Just cut away some in the MR6 mod and save as MR8ich or whatever
Should take 5 min, +5 for a banner.
|
January 10th, 2012, 07:54 AM
|
Private
|
|
Join Date: Dec 2011
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MR6 mod
Hi. Can anyone make this mod compatible with patch 3.27 and CBM 1.92? Thanks.
|
January 10th, 2012, 02:47 PM
|
Sergeant
|
|
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
|
|
Re: MR6 mod
With a little effort and some mod manual studying, you could yourself!
|
January 11th, 2012, 12:09 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: MR6 mod
And if you release it back to this forum you would be one of the most prolific modders ever! (judging only from post/mods released ratio).
And we would all love you!
|
January 11th, 2012, 05:53 PM
|
Corporal
|
|
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
|
|
Re: MR6 mod
Here is a version compatible with CBM1.92 and Dom 3.27. Hope I didn't miss anything.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
|
The Following User Says Thank You to Larz For This Useful Post:
|
|
January 11th, 2012, 11:28 PM
|
Private
|
|
Join Date: Dec 2011
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MR6 mod
Thanks!!!
Everything seems fine. The level 8 Construction spell "Construction of unique magic artifacts" is still on the list, though I suppose that you deleted one by one the artifacts.
Thank you again, I wanted to play some games without that powerful magic.
|
January 15th, 2012, 08:25 PM
|
Private
|
|
Join Date: Dec 2011
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MR6 mod
Sorry, but the spells moved by CBM 1.92 are missing.
|
January 16th, 2012, 04:17 PM
|
Corporal
|
|
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
|
|
Re: MR6 mod
I just realized that the load order of this mod and CBM would matter. You may need to append this mod onto the end of CBM. If this doesn't fix the problem let me know what spell I missed.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|