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June 3rd, 2007, 07:22 AM
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Tharoon, Decadent Overlords. Warwind based Nation.
PREVIEW IMAGE
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Version 0.2
Adds the MA nation of Tharoon, Decadent Overlords to the game.
The basics of the nation are done. Stealthy stuff is missing, so are heroes. The balance might be way off - I've hardly had time to test these guys. Graphics might need a little tidying later too.
But the nation is playable and I'd like some feedback on what's there.
So enjoy :]
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This thread is for the MA Tharoon nation I am working on. It is based on the Tharoon race from Warwind 1 and 2 by SSI, but accurate porting isn't as much a concern as the feel of the race.
Here is a summary I posted a week or so ago. It might not be entirely accurate, but it gives you an idea of where the nation is going. Elements that are in the current version are in bold.
THAROON
Racial abilities - AP 14.
MR 12
Hp 10
Str 9
Att 11
Def 11
Size 3?
UNITS
2 Servant Guard - spear/jav and sword/shield versions.
1 Executioner - quality infantry - halberd and bone armour
1 Destroyer Guard - sacred elite infantry - halberd and heavy bone armour, bone crest. CAP ONLY
1 Rover - drake riding cavalry - good armour, high gold cost, no resource cost.
2 Rogue - stealthy light infantry. Good melee skills. One with twin poison short swords, one with banefire crossbow/dagger?
1 Skytroop - Flying medium inf - good armour, mechanical/magic wings, magic blades, wings also a bonus weapon.
LEADERS
Overseer (whip armed basic commander ldr 40 no armour)
Executioner Prime - executioner commander, ldr80
Destroyer Prime - destroyer commander, ldr120
Assassin ldr 10 superb assassin, magic blades. A real feature of the race.
Minister H2, S2D2 with SD 110% random. Expensive. Ldr120. CAP ONLY
Psychic S1 SD 10% communion slave.
Psionic S2, SD 110% random.
HEROES
Female super assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE
Last edited by lch; August 25th, 2008 at 06:41 PM..
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The Following User Says Thank You to Sombre For This Useful Post:
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June 3rd, 2007, 08:05 AM
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BANNED USER
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
Here's a preview of the graphics in the beta. This is for people who want to see all the attack sprites, or perhaps just want to see if the mod is a looker.
-twirls moustache-
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June 4th, 2007, 09:11 AM
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General
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Join Date: Feb 2007
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Looks really cool!
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June 4th, 2007, 03:45 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Looks nice. I never played much warwind. Don't know why, because I kind of liked the setting and the units and the upgrades (only played human onslaught).
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June 4th, 2007, 03:56 PM
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General
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Warwind was very cool, in theory, but in practice, I dunno...I think I made the mistake of happening to play it *after* Warcraft. Kind of took the shine off it like a gallon of turpentine, I'm sad to say.
Still, lots of really, really neat things going on in Warwind. I just couldn't get into it.
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June 5th, 2007, 03:11 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Yay another mod from Sombre!!!
As for feedback, huuuum, province defence is too strong, take out the destroyers, too good, as for balancing issues it's pretty good, their size lowers there effectiveness in melee which is great considering their big mean weapons, should I come across something devastatingly bad I'll be sure to tell you!
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June 5th, 2007, 05:53 AM
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BANNED USER
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Re: Tharoon, Decadent Overlords. Warwind based Nat
I put destroyers in PD??
I thought it was executioners and servant warriors. My bad.
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June 5th, 2007, 03:35 PM
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Brigadier General
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Very nice mod, cant wait until its finished. E9N9 Destroyers are great(berserk prevents routing, they gain 2 fatigue per turn, have very high prot when berserk, halberds hit like hell) and im having alot of fun with this nation.
The nation does, however, seem a little weak. The large size and below average morale(or slightly above average but with poor defence) makes routing a problem and with no ranged troops(i wouldnt count javelins) and no spectacular magic, sure they have pretty good Death and Astral but thats it and ermors best mages are practically identical but can also raise dead and ermor also has a much tougher army(tower shields, good morale, decent or better armour, standards, ethereal sacreds).
I can see the nation getting alot better with flyers, good assasins and BANEFIRE crossbows but currently they dont seem too great. The heroes also sound good but you cant really say a nations strong because of great heroes.
Overall, very fun but could do with a little boost.
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September 8th, 2007, 03:55 PM
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Tharoon, Decadent Overlords.
Great Scott! I'd forgotten these guys. I should really update them some time next week(end). I wonder if I'll ever get round to doing the other 3 warwind nations too.
Oh yeah and I'm attaching a proper preview png.
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September 10th, 2007, 05:22 PM
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Lieutenant General
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Re: Tharoon, Decadent Overlords.
Looks nice only heavy cav with no resource cost is 100% not as it should be.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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