.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 23rd, 2007, 09:08 AM

Ramiro Ramiro is offline
Private
 
Join Date: Jan 2007
Location: Argentina
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Ramiro is on a distinguished road
Default Help needed !

I have the following problem I am playing with Me Ermor and I am sieguing the pangea capitol. my main armie is constructed by undeath and the mages inside the fortress are summonging maeid every turn so I can not breach the walls. how can I breach the walls?

any sugestion?
Reply With Quote
  #2  
Old May 23rd, 2007, 09:35 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Help needed !

Bring more people. Surely you can reanimate more undead them he is able to get maneads.

I guess that you have death mages to lead your army. Are they besieging the castle or reanimating. If they are reanimating that may explain why you are not able to breach the walls. Only units commanded by commanders with siege order help when breaking down walls.

In general I believe that MA Ermor should be one of the easiest nations to bring down castles with.
Reply With Quote
  #3  
Old May 23rd, 2007, 11:42 AM

johnarryn johnarryn is offline
First Lieutenant
 
Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
johnarryn is on a distinguished road
Default Re: Help needed !

Does Pangaea continue to get maenad in castles under siege? That would seem strange to me.
Reply With Quote
  #4  
Old May 23rd, 2007, 11:57 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Help needed !

It's the same deal as Ulm's vampire counts summoning thralls, Etimmu summoning shades etc. It's a property of the monster to create summoned allies automatically, and it does not matter what type of monster it is. Hence maenads, even if it is a logical disconnect in a siege situation.
Reply With Quote
  #5  
Old May 23rd, 2007, 12:18 PM
Manuk's Avatar

Manuk Manuk is offline
Second Lieutenant
 
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
Manuk is on a distinguished road
Default Re: Help needed !

later on, you can forge the horn (air magic) or the gate cleaver (earth?). And equip some commander. Be sure as said above to have the commanders who lead the troops doing siege and not something else.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
Reply With Quote
  #6  
Old May 23rd, 2007, 12:38 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Help needed !

Yeah, don't be stuck without a supply of siege items; you'll be recruiting something stupid like Troglodytes to take down a bunch of monkeys hiding in their treehouse. Remember strong (as in the stat) units count much more than weaker ones.
Reply With Quote
  #7  
Old May 23rd, 2007, 02:11 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Help needed !

Summon some strong death units. I dont use death that much... which of thier units have a good payoff of gems/strength? Behemoth?
Reply With Quote
  #8  
Old May 23rd, 2007, 03:34 PM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: Help needed !

Mindless undead are bad at sieging. Ghouls are the most massable non-mindless.
Flying units get a bonus IIRC - anyone had success with 'call of the winds' for sieging? They're cheap flyers, but the low strength might be a problem.
Reply With Quote
  #9  
Old May 23rd, 2007, 03:52 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Help needed !

I thought mindless undead were fine at sieging, but bad at resisting a siege.

Call of the Winds is good for sieging. I make heavy use of them with Vanheim early on. Few, really tough troops plus plentiful air magic. Big problem with the birds is any attempt to break the siege usually makes them get slaughtered and scatter. Maybe put them on Guard Commander?
Reply With Quote
  #10  
Old May 23rd, 2007, 04:00 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Help needed !

Yeah, I used Call of the Winds frequently as Helheim. Put the birds on Guard Commander on a mage, or on a commander set to Hold/Hold/Hold/Hold/Hold/Stay behind troops. Problem is that if an attempt is made to break the siege on the same turn you summon the birds, they don't have orders yet and so they charge into combat. Later on I prefer Gate Cleavers and Wall Shakers, but the birds are pretty okay at breaking sieges and give you flying commanders (who are *not* upkeep-free) to shuttle troops around.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.