|
|
|
|
May 22nd, 2007, 08:31 AM
|
Corporal
|
|
Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Map making question
I would like to try to make a map. Since I'm still a beginner, I wonder what makes a map a good one, gameplay wise ?
|
May 22nd, 2007, 12:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map making question
Basically one that doesnt trap anyone in a bad spot. For me I like to see one or two large continents (no small land masses large enough to start on but not large enough to continue expanding). And 2 or 3 large oceans (same with water, none large enough to start in but just barely and then you are stuck for awhile)
Other than that I like lots of choke points. Small pieces of land connecting continents, small water ways connecting oceans, but neither large enough for anyone to start at.
Variety is nice. Each terrain scattered in various places around the map. But no terrain in chunks big enough for someone to get stuck in it. Certain nations would do very well and others very badly if they landed in farmland surrouinded by farmland, or mountains surrounded by mountains, or swamp, etc. I prefer the terrain zones to be small enough that someone wont land in it and find all of their capital provinces to be the same thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
May 23rd, 2007, 12:35 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Map making question
Interesting connectivities too, I'd say. Choke points and so on. The really interesting maps, like Cradle of Dominions, have many more choke points (bridges, ports, mountain passes etc) than randomly generated maps.
|
May 23rd, 2007, 02:34 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map making question
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
May 23rd, 2007, 02:47 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Map making question
But Gandalf! They're just too big for ordinary mortals!
|
May 23rd, 2007, 05:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map making question
Well they can be made smaller
They were generated with the games map maker. I figure people can do smaller ones for themselves
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|