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  #1  
Old May 14th, 2007, 09:14 PM

LoloMo LoloMo is offline
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Default Income and Luck Scales for Megagame

Hi, I'm playing MA Ermor in Velusion's 60 player Megagame. I have been agonizing over the scale choice. Currently, I have Order 3 and Misfortune 3. I had it as Turmoil 3 Lucky 3 before, but I heard that there is a hard limit of 4 lucky/unlucky events per turn, so theoretically if I survive to mid game, order should scale much more.

However I'm also taking Death 3, and will be basing my army on Shadow Vestals, which don't cost much. So order scales, which normally gives a multiplicative effect in the later parts of the game, don't give as much benefit since I would have little base income. On the other hand, I don't think heroes for MA Ermor are a necessity, but would be nice.

I'm also scared with misfortune 3 I may be struck with something that will kill me in the early game.

Should I even consider something like order 1 and misfortune 1? Does misfortune scale affect the severity of the bad luck event, or just the number of possible events? Please advise with your pet theories regarding income and luck scales =)
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  #2  
Old May 14th, 2007, 09:41 PM
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Default Re: Income and Luck Scales for Megagame

I just can't stand the idea of misfortune 3. Order 3 misfortune 2 is ok, but i just have something against misfortune 3. Just prejudice I guess though, as I've never actually crunched numbers on it.
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Old May 14th, 2007, 09:46 PM
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Default Re: Income and Luck Scales for Megagame

I think Turmoil-Luck 3 is more fun, and Order is boring. Just my personal preference! The limit on random events per turn, if any, is per-nation. Plus you can get forts, cool items, diverse gems, and of course wads of cash from luck. The only thing I don't like about luck is the damn militia that shows up all the time.
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Old May 14th, 2007, 09:48 PM
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Default Re: Income and Luck Scales for Megagame

I played MA ermor with Turmoil-3, Luck-3, Death-3 and Magic-3.

The scale I hated the most was Death-3, the rest were great. My advice take Growth-3. Ermor, Growth-3 you say am I mad? No, Death-3 is a no brainer really for LA Ermor but MA Ermor really, really needs growth.

You reanimate, this requires population, death kills it all off. So take Growth-3 instead, put taxes to 200% and patrol, then reanimate. Vary provinces every now and again so Growth replenishes your population. Its kinda like blood hunting...

Also you will have a strong income with Growth-3.

Oh yea with T/L-3 you get alot of gems, magic items, the 3,000gp, 1,000 gp and free loremaster events where pretty common. But that could change by taking growth...
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Old May 14th, 2007, 10:37 PM

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Default Re: Income and Luck Scales for Megagame

A lot of people have also said death 3 is really really bad, hmm I guess I gotta rework this.
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  #6  
Old May 14th, 2007, 10:50 PM
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Default Re: Income and Luck Scales for Megagame

I play with misfortune 3 / order 3 quite often. It is possible to be slammed early with events that cripple, but rather unlikely. Once you get out of the early game the vast majority of bad events are just annoying - hardly crippling.
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  #7  
Old May 14th, 2007, 11:02 PM
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Default Re: Income and Luck Scales for Megagame

Death 3 and Misfortune 2/3 == looking for trouble.

The worse your bad scales are the more bad events get unlocked that can hit you. And some of the Death 3 ones are really bad.
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Old May 15th, 2007, 03:53 AM

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Default Re: Income and Luck Scales for Megagame

I never take death/misfortune combo anymore. In the games I have taken it I have been crippled by plagues.
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Old May 15th, 2007, 04:13 AM

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Default Re: Income and Luck Scales for Megagame

In a large game like this death is not such a great idea. By turn 50+ or so you will be sitting with like 1/4 of the income of the nation that went with growth 3, that means a ton less mages/forts for you.
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Old May 15th, 2007, 04:47 AM

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Default Re: Income and Luck Scales for Megagame

Evilhomer, you should learn to run your numbers. My calculations show that growth 3 gives 82% more income then death 3 by turn 50. This is in provinces with less then 10k pop. In provinces with more pop the difference is less.
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