Perpetuality
We ended the game due to the unit limit. If the patch comes out soon that fixes that we might restart.
It was probably a three way tie between MA Agartha/LA Ermor/LA R'lyeh... but other nations might have been able to catch up!
Perpetuality Status Page http://67.66.187.69/dominions3/stats...e=perpetuality
Perpetuality Trading House http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
A History of Perpetuality http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Latest Scores.html file http://67.66.187.69/dominions3/Perpetuality_Scores.html
Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 18 turns moving to 48 hours per host until around turn 70+ in which it moves to 72.
Quickhost: enabled.
Era: Middle (this is for indy strength)
Players: 62 (all era nations combined into one). Spots that go unfilled will be filled with a random Mighty AI.
Map: 16.1 provinces per player pre-generated map. The map image is attached to this post. It is highly recommended you download and extract the .tga file to your Dominions3\Maps folder before the game starts.
Research Speed Difficult
Victory Conditions: 650 out of 1000 (~65%) provinces controlled, or the surrendering of all other players (the latter is much more likey).
Graphs: On
Hall of Fame: 15
Renaming: On
Magic Site Frequency: 40
Masterpass: There will be one
Mods: We will be using the mega-mod.
Start Time: Started.
Length: If you aren�t eliminated this game might last a very long time. Be prepared!
Patch Level: We will use 3.08.
How the Nations Were awarded:
1st Seed: After the deadline I will award nations based on the player's first choice. If multiple players desire the same nation I will randomly select the player that is assigned the nation.
2nd Seed: We repeat the last step with those players that still have not been awarded nations and still have preferences. Players who are awarded a second seed get a 5% population increase in their capital.
3rd Seed: Repeat the Second Seed except the award is 10% population increase in their capital.
4th, 5th, 6th, etc Seed: Continue until there are no more conflicts, awarding and additional 5% per each seed.
Last Seed: On the seed where there are no more conflicts the final preferred nations are awarded and all the remaining players (those that ran out of preferences or never provided any) are randomly assigned the remaining nations. Whatever Seed level this ends up being is the population bonus all the remaining players will get. The seed cap limit will be 10 (i.e. 150% pop bonus).
Final Vote Tally:
Should we ban Utterdark? 16 Yes, 30 No
Should we ban Arcane Nexus? 41 Yes, 9 No
What should the research speed be? 26 Difficult, 21 Very Difficult
What age should the indys be? 11 Early, 22 Middle, 2 Late
There will be NO (Zero, Zip, Zilch) delays for absences until we are down to 15 or less players. I highly recommend you ask around and find a temporary substitute if you plan on being gone for an extended time.
Due to the number of players I will be rather ruthless in enforcing the stale rule. No one will stale more than twice in a row before they are replaced or put on AI unless they let me know beforehand. If you let me know you will be gone you will not be replaced but the game will not be held up for you.
Next steps:
1) Download the map (if you haven't already) attached this forum thread. Extract the map (perpetuality.tga) from the zip file and place it in your dominions3/maps folder.
2) Download the Mega-age mod here:
http://67.66.187.69/dominions3/mega-age.zip
You will need to extract these files/folders to your dominions3/mods folder. You will then be able to enable/disable the mod via the dom3 game menu > Preferences. You do not need to enable this mod to upload pretenders.
3) Connect to the following location to play the game:
IP: 67.66.187.69
Port: 15151
EA Arcoscephale - Manuk
EA Ermor - Digress (%5)
EA Ulm - Davegg (%20)
EA Marverni - vfb (%10)
EA Sauromatia - LeSquide
EA TienChi - Vathmoth
EA Mictlan - Methel
EA Abysia - Ramiro (%10)
EA Caelum - Terawaerto (%5)
EA C'tis - RamsHead
EA Pangaea - Szumo (%10)
EA Agartha - Foodstamp (%10)
EA Tir na O'og - Meglobob
EA Vanheim - Stricklyrockers (replaced by Quantem_Mechani)
EA Helheim - BigDisAwesome
EA Niefelheim - Honeybadger
EA Kailasa - Shuma
EA Yomi - thraveboy (%20)
EA Atlantis - cupido2 (%20)
EA R'lyeh - Yucky (%20)
EA Oceania - Amhazair
MA Arcoscephale - Smonk
MA Ermor - LoloMo
MA Pythium - Zoshan
MA Man - Dr. Praetorious (%15)
MA Ulm - Cor (%20)
MA Marignon - Fal
MA Mictlan - Wikd Thots (%20)
MA Tien Chi - Tichy (%5)
MA Machaka - Reay (%5)
MA Agartha - atul (%20)
MA Abysia - FAJ
MA Caelum - BolognaRamp (%20)
MA C'tis - Xietor (%5)
MA Pangaea - Hadrian_II
MA Vanheim - GrayZ (%5)
MA Jotunheim - solo
MA Bander Log - Hurst
MA Shinuyama - Saint Dude (%5)
MA Atlantis - PheasantPlucker (%20)
MA R'lyeh - Salamander8
MA Oceania - Tyrant
LA Arcoscephale - Sleet (%5)
LA Ermor - Velusion
LA Man - tibbs
LA Ulm - CelestialGoblyn (%5)
LA Marignon - Catquiet
LA Mictlan - Baalz
LA Tien Chi - jutetrea (%10)
LA Jomon - Fate (Replaced by Shuma)
LA Agartha - Shovah32
LA Abysia - Stelteck (%20)
LA Caelum - Kydorias (%5)
LA C'tis - Arameyan
LA Pangaea - Lingchih
LA Midgard - Jazzepi (%20)
LA Utgard - Xox (%5)
LA Patala - Morkilus (%20)
LA Atlantis - FrankTrollman (%20)
LA R'lyeh - Evilhomer
EA Lanka - K (Replaced by Meglobob)
MA Erdi - Hiddenmist