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Old April 21st, 2007, 06:53 PM
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Tyrant Tyrant is offline
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Default Dud nations

Which, if any, nations do you think are "duds"- underpowered and/or too narrow to make a go of it in a competitive game without alot of luck or diplomatic success?

My list:

EA Ulm- a bad army and average casters, I just don't see anything to like. Half cold resistence, two move, forge bonuses and some stealth are all nice, but crome rims and a bad engine still make a bad car.

MA Ulm -Dom3 is a magic game with armies, not the other way around and MA Ulm is just a kinfe fighter in a gunfight. The heavy armor is halfway negated by the high encumbrance and costs so many resources that i seldom see much Black plate, people just build slightly more regular plate. The PD seems designed for a civil war as the fine arbalasts are just the thing for shooting your own super armored guys in the back and fire too slowly to be good against more the more lightly armored enemy. The national MR penalty is just insulting, not to mention seemingly unthematic. Shouldn't the anti-magic guys have extra MR? That's the way it always in in fantasy books. The forge bonus is great, but compared with so many of the other nations they seriously lack an excellent leader to put them on. Knights are ok, but don't have enough HP to be real thugs.

Despite all that, I have seen Ulm do well, and this one's the most debatable of the three.

MA Argatha- The other two Argathas rock, but this one seems to lack both a good army and good casters. There's decent capitol only unit and caster, but that's it and that don't cut it in the Middle Age. In DomII Golem Cult was perhaps the best theme, but are big stone things really sufficient to conquer the world without some very lethal backup? They can hold the line, but something has to kill the enemy, and I don't know what they have that can do that.
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