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  #1  
Old April 19th, 2007, 01:55 PM

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Default Aging Mechanics

Edit:

Raksharaja max age is unaffected by nature and fire magic. Blood Magic increases their max age.

Changed title to better reflect thread's subject and contents. Original title: Lanka's Rahsharaja age and magic ~Edi
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Old April 19th, 2007, 04:03 PM

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Default Re: Lanka\'s Rahsharaja age and magic

It seems that all demons work that way.
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Old April 19th, 2007, 05:06 PM

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Default Re: Lanka\'s Rahsharaja age and magic

Final note:

Normal living Units: less max age with fire, Death helps vs afflicts when old, Nature adds max age.

Demons get more max age with blood, and don't get harmed by fire or helped by nature.

Undead get more age with Death, but not by Nature, and aren't harmed by Fire.

Lifeless creatures(Golem was the test character) get more max age with Earth, and aren't affected by anything else.
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Old April 19th, 2007, 05:34 PM
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Default Re: Lanka\'s Rahsharaja age and magic

AGING MECHANICS
  • The maxage of lifeless creatures is increased by 50% of original maxage per point of Earth magic. Default age/maxage not tested, presumably ???/2400 (Monolith, Sacred Statue, Colossal Fetish, Oracle etc)
  • The maxage of undead creatures is increased by 50% of original maxage per point of Death magic. Default age/maxage for undead is 187/500
  • The maxage of demonic creatures is increased by 50% of original maxage per point of Blood magic. Default age/maxage for demons is 370/1000
  • The maxage of all other creatures is increased by 50% of original maxage per point of Nature magic. Default age/maxage for them is 22/50
  • Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.
  • Order of ascendancy for the different types of creature properties is Lifeless, Undead, Demon, Other. This means that e.g. lifeless undead do not get increased maxage from death magic, but use earth magic as the determining factor instead.
  • Changing a creature's type (lifeless/undead/demon/other) by modding it will automatically reset its age/maxage values to the default for that type. This means that e.g. a light infantry that is modded to be a demonic unit will have its normal 22/50 age/maxage changed to 370/1000.

Thus endeth the lesson in aging mechanics.
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Old April 19th, 2007, 06:44 PM
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Default Re: Lanka\'s Rahsharaja age and magic

A question: How exactly does growth and death scale affect the age at the point of recruitment?
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Old April 19th, 2007, 06:55 PM

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Default Re: Lanka\'s Rahsharaja age and magic

Quote:
Dedas said:
A question: How exactly does growth and death scale affect the age at the point of recruitment?
They don't. They only effect the chance of new afflictions from units with old age.
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Old April 19th, 2007, 10:08 PM

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Default Re: Lanka\'s Rahsharaja age and magic

Quote:
Edi said:
AGING MECHANICS
  • Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.

Since I have tested this issue(and undead, lifeless, and demons are unaffected by Fire magic), does this mean the FAQ will be updated?
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Old April 20th, 2007, 02:48 AM
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Default Re: Lanka\'s Rahsharaja age and magic

It's a question that crops up fairly often, so I suppose I'll add it at some point. I was thinking of updating the FAQ after the next patch comes out.
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