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April 9th, 2007, 02:44 AM
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Private
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Join Date: Apr 2007
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Immortal Infantry - How raise HIT chance ?
Anything OK - .exe HEX edit, OOB edit, etc.
Problem - even slightly entrenched (forest included) infantry are immortal.
It is not matter how many solder dies or "inf. touch" preferences. Problem lays in hit frequency.
For examle - only yesterday i`m play Russia vs Finland 1939 (campain battle).
After 3x122mm off-map artillery (AO targetted) finn rifle squadr routed 3 hex. Auto-ralled by computer. And stay on ground (digged by my own artillery) for 12 turn under fire from 6(!) KV-1 (100-300m) WITHOUT ANY LOSSES or panics :-()
They even fire on my tanks every turn...
In such situation in original DOS SP1 infantry has hit on 3-6 shoot, get losses and supressions. After this - i`m moved 1-3 tanks close and eliminate them.
P.S. Sorry for my english - don`t understand how "check spelliing" works here.
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April 9th, 2007, 10:22 AM
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Captain
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Join Date: Jun 2005
Location: Nijmegen
Posts: 948
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Re: Immortal Infantry - How raise HIT chance ?
Where those tanks stationary (ie NOT moving) when firing? If they moved they have their hit frequency greatly reduced.
Personally I think this is just a mater of tactics used. The issue of too powerful infantry comes up every now and again but I've never had problems taking care of infantry with armor...
Narwan
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April 9th, 2007, 05:19 PM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
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Re: Immortal Infantry - How raise HIT chance ?
I am playing a long campaign using Russians and the Winter War battles are the toughest you will face. The reason you have such a tough time is the the Finns have a really hight experience and morale levels. In my battles I made extensive use of flamethrower and CS tanks and even the my tank losses were about 50% and this is with infantry supporting the tanks. Another thing which you want to look at is the experience and morale levels of your own troops. The early Russian troops war really poor. You have to rely on numbers to swamp your opponent. The tactics I use are have some light units out in front and have loads of artillery on call and when the barrage moves forward to follow with my line units.
Best
Tom
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April 10th, 2007, 02:45 AM
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Private
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Join Date: Apr 2007
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Re: Immortal Infantry - How raise HIT chance ?
To Narwan: Tanks, of course, stay on place all 12 tuns :-)
To desh44: Not so simple. My tanks after Poland not green and they hit and kill finn tanks for 2-3 shoots. Quite normal, i`m think. And my para pioneer (+10exp +10morale), which transported by tanks and fired at finn infantry too - also missed. No such much as tanks, 1 hit in ~5 turn :-(
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April 10th, 2007, 03:00 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Immortal Infantry - How raise HIT chance ?
According to a poster in another thread, there is an option you can set to adjust the infantry vulnerability to taste, as well.
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April 10th, 2007, 04:05 AM
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Private
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Join Date: Apr 2007
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
PvK said:
According to a poster in another thread, there is an option you can set to adjust the infantry vulnerability to taste, as well.
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Where is it ? Option name ?
P.S. Option "inf.touch" in Preferences - no such thing.
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April 10th, 2007, 06:10 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Immortal Infantry - How raise HIT chance ?
It's in the Preference screen --> "Inf Toughness"
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April 10th, 2007, 08:00 AM
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Private
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Join Date: Apr 2007
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
Double_Deuce said:
It's in the Preference screen --> "Inf Toughness"
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See first post - this options useless. Without hits and losses infantry is wunderwaffe. Main problem is hit frequency. "Inf Toughness" balanced only "losses" part.
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April 10th, 2007, 09:16 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Immortal Infantry - How raise HIT chance ?
Have you had the same problem with other nations's infantry? I've been playing some PBeM's and have been able to rout infantry in trenches, even those in woods hexes. It takes some concentrated fire but I have done it without artillery or armor support. I occasionally have a stubborn squad that hangs on but I can usually surpress him enough to get in close and take him out.
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April 10th, 2007, 11:17 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Immortal Infantry - How raise HIT chance ?
As Narwan said the issue of too Tough ( we've never had them called "Immortals" before ......) infantry comes up every now and again and every time we do we go back and runs some tests and in the end decide everything is exactly the way we wanted it to be. There will ALWAYS be cases where infantry holds on longer than what a player thinks is "normal" but if the game was simply BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead )
etc etc
the game would be predicatable and boring
I also fully agree with Narwan that..... "I think this is just a mater of tactics used". A Kv-1.... even 6 of them, are hardly big threats with their 76mm guns to dug in infantry. This is NOT "SP1". This is not a game set up to make the tank "king" where it destroys everything it it's path. You didn't include a save game for anyone to look so I have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I'm curious though. How many times have you played WinSPww2 so far ?
Don
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