.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2007, 10:39 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Combat simulator project

Hi,

I wish IW would return the combat simulator in a patch or at all, but seeing as this ain't coming I was thinking about going ahead and writing one up.

Now, I must start by saying there's an excellent combat simulator by saber cherry written in java. The issue I have with it is that its code isn't accessible and I don't have enough information about how to modify to work well for dom-III. I think the best that could happen is for this simulator to be supported for dom-III as well.
Seeing as this as well is not happening I would like to start writing a combat simulator by expanding upon MaxWilson's python based script.

I suggest to start with a 1v1 melee simulator and slowly expand it to model more effects.
I have many ideas and directions regarding this, but before I start I'd like to listen to input from you guys.
Reply With Quote
  #2  
Old April 4th, 2007, 02:35 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Combat simulator project

Have you seen GP's recent thread?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old April 4th, 2007, 02:49 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Combat simulator project

He mentioned Saber Cherry's so Im guessing he has more in the mind of a formula based one that will just give numbered results? There is usually an advantage in that it can quickly provide statistical answers.

On the other hand, my version is more of a "watch the battle" version. It can be run over and over but its much slower if you are trying to get an answer so you an post something like "in a hundred test battles the results were..."

I know that my method would support adding forged equipment and setting experience levels. Im not sure how easy that would be to incorporate into a spreadhseet-based battle-sim.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old April 4th, 2007, 06:27 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Combat simulator project

You're right, I had in mind a statistical model, something like run this battle 10k times and give the averages, variance etc. In that respect Saber has done a great job, and I would have loved to continue work on his base code, yet I'll need saber's blessing (and sources) to do that. Another distinction from GPs simulator is that I'd like the model input to be very straight forward and easy using combination of CLI flags and DB of units and weaponry.

since experience levels and (most) forged equipments give predictable bonuses they should be fairly easy to incorporate into the model.

I read dom-III manual once but I don't recall if there was an exact description of the rules of a melee engagement. That's something I'll need for starters.
Reply With Quote
  #5  
Old April 4th, 2007, 08:28 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Combat simulator project

Well my thread was an effort to get someone to upgrade my simulator with "input to be very straight forward and easy using combination of CLI flags and DB of units and weaponry" which I think should be easy (for somebody other than me) to do.

I think there is a place for both. There is definetly a statistical crowd that would be interested in yours. And I think there is an attention-deficit-crowd that just wants to watch some huge crazy battles without having to play up to that point which would enjoy mine being upgraded someday.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old April 5th, 2007, 05:03 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Combat simulator project

Agree. you can count on me being on both crowds
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.