Quote:
MaxWilson said:
Yeah, but if you GoR a Tarrasque you can Empower it, too. I'm going to try this in my current SP game (I'm winning but it's grindingly slow because the map is so big). Maybe I'll Prophetize him, too, for kicks. (Idea from HoneyBadger.)
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Heh. I'm in the middle of building just such an army. One GoR'ed Tarrasque who has been empowered in Sorcery will lead a small(ish) swarm of other Tarrasques on beautiful raids against the diabolical forces of the TC Barbarian Kings....
I chose to empower in Sorcery for rapid transportation. Tarrasques have a map move of 1, and my Tarrasque factory is
way inside my own territory. (In Pangaea's former home province. Heh!) By the time that Team Tarrasque can
walk to the front lines, the war will be over. (It's basically over now, or I wouldn't be indulging in such disgusting overkill, but the silly Khans haven't recognized my divinity yet!) With a few levels of Sorcery, I can Gateway my reptilian mob to a friendly lab near the front lines. The carnage should be satisfying.
Another bonus to Sorcery is the battlefield magics. How do ethereal Tarrasques sound to you? I'm considering a script of (Body Ethereal) * 3, then Attack Closest. Meanwhile, the other Tarrasques are set to Hold & Attack Closest.
Commander Tarrasques do indeed get two misc slots and nothing else. I plan to fill one slot with a freshly-forged Amulet of Resilience for fatigue recovery. The other slot will get ... um ... I don't know yet. I'll think of something. Krupp's Bracers, maybe? Antimagic Amulet?
Anyway, I'm about two or three turns from unleashing Team Tarrasque in my current game. I'll let you know how it goes.