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  #1  
Old February 23rd, 2007, 11:18 PM

FrankTrollman FrankTrollman is offline
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Default Guide to Tien Chi

Deleted.
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  #2  
Old February 23rd, 2007, 11:18 PM

FrankTrollman FrankTrollman is offline
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Default Re: Guide to Tien Chi

Reserved for More Information.

-Frank
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  #3  
Old February 23rd, 2007, 11:18 PM

FrankTrollman FrankTrollman is offline
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Default Re: Guide to Tien Chi

This spot also Reserved.

-Frank
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  #4  
Old February 23rd, 2007, 11:44 PM
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Default Re: Guide to Tien Chi

reserved for saying this looks to be an awesome post even though i don't have time to read it tonight. can't wait to tear into this in the morning.
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  #5  
Old February 24th, 2007, 12:44 AM
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Default Re: Guide to Tien Chi

Looks like a good start. I'm not so sure I'm ready to dismiss a light w9 bless for Tien Chi just yet since their heavenly summons are very very good but other than that I agree, S&A is one of those nations that benefits strongly from uber scaled imprisons.

PS. I'm a bit confused by your M5E description. From what I'm reading, it sounds like they get two randoms and one sub random. (as in the case of CM's). M5E's only get one random pick out of the elements and that's it.
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  #6  
Old February 24th, 2007, 12:49 AM
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Default Re: Guide to Tien Chi

Awesome post, Frank! This is good reading for us newbies, I think it helps get a sense of how to handle the global tradeoffs your coping with in nation setup, whether you're playing w/ TC or any other nation. I'd love to see similar nation guides come out on other nations - or have I missed previous such posts?
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  #7  
Old February 24th, 2007, 06:13 AM

jutetrea jutetrea is offline
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Default Re: Guide to Tien Chi


Great write-up - couple quick thoughts (just finished two big SP games with them and love em).

Natural clammers

Natural wind guide and (power of phoenix)Flaming arrows. I found myself with every army having a A2 and an F2 mage with a gem scout. If one dies the 3 flying map move makes it easy to reinforce.

Flying mages

I've had a lot of trouble getting 2E - so generally need my pretender to make boots

First game I used a lot of cav and sacreds - second I used pure tower/spear and archers. I liked the simplicity and cost of the second method I think.

1 cruddy hero, 1 ok (3N, heals), 1 AWESOME SC hero (play with worhthy heroes mod, so not sure if he's stock)

Summons - IMO and only used minorly, generally save my gems for items and globals.
servant - blah
rivers - sweet with a good melee bless
Fire - awesome in numbers, firey ranged, flying
dogs - blah
soldiers - so so

In SP (big caveat) I go for a rainbow pretender - as many 4's as possible to help out with path jumps, or an astral 3 min combat pretender. Although this last game with a rainbow i had a tough time getting a good SC out, ended up going the golem route. Only got 1 hero all game

Both games I played
Turmoil 3, sloth 1, growth 1, heat 2, luck 3, magic 1, sleeping. Slow start - but I've just had such good luck with luck i think I could easily take death for a bigger jump.

Fun fun nation, moved up to the top of my list
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  #8  
Old February 24th, 2007, 02:23 PM

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Default Re: Guide to Tien Chi

Having never played Tien Chi before, I am completely and utterly stunned that I *feel* that I have. A thousand times. And all thanks to your fantastic guide, Frank! Thanks! More more!

Perhaps append it to the wiki?
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  #9  
Old February 24th, 2007, 04:32 PM
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Default Re: Guide to Tien Chi

Nice post Frank!
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  #10  
Old February 24th, 2007, 04:47 PM
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Default Re: Guide to Tien Chi

Great post, Frank.

We need more of this kind of thing and if we get them, somebody needs to keep track of the threads, e.g. by linking all of those threads every time there is a new one.

Edi
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