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June 9th, 2001, 08:37 AM
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20 suggestions for SE IV
I made a list of currently 20 suggestions for SE IV. Most of them have been posted on this forum already and e-mailed to MM. Unfortunately I did not get any confirmation of MM, that they received it. So if anyone (Richard, Beta-testers) who has a direct approach to MM and finds these suggestions reasonable, could forward them, I would be very grateful.
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June 9th, 2001, 10:40 AM
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Shrapnel Fanatic
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Re: 20 suggestions for SE IV
Good idea putting them into a read-me. Makes it easier to view without all the BS.
I like what you have. Please mail to MM.
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June 9th, 2001, 11:03 AM
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Re: 20 suggestions for SE IV
Thank you Atrocities for your positive comment. As said, I already mailed it to MM (in several divided mails), but I am not sure that they received/read it. That's the reason I posted it here: I hope that someone with more direct contact to MM will pick it up and bring it to their attention.
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June 10th, 2001, 08:01 AM
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First Lieutenant
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Re: 20 suggestions for SE IV
Yeah, Q, I'm with Atro on this.
You got a good collection of ideas, by all means send them to Aaron 
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June 11th, 2001, 01:28 AM
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Re: 20 suggestions for SE IV
Something I'd like to see is a "quit combat" button. If a player has destroyed everything that the enemy can throw at him. but chooses not to completely eliminate the enemy it would be nice to be able to bypass having to click through the remaining combat turns. Sometimes I have a spare fleet not accompanied by a troop ship. I'll use the fleet to knock down enemy planetary defenses, but I'll leave the planet intact because it will be worth more when I take it. It's tedious to click on "End Turn" twenty times.
I also wonder if there is anything that can be done to teach the AI to have enough common sense to avoid black holes.
Otherwise the list is quite good.
[This message has been edited by Dr Strangelove (edited 11 June 2001).]
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June 11th, 2001, 01:38 AM
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Re: 20 suggestions for SE IV
I really like #20, but you need to add "units" to that list. Currently, things like shield regeneration and boarding parties do not work on fighters.
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June 11th, 2001, 05:12 AM
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Sergeant
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Re: 20 suggestions for SE IV
I suggested #16 to Aaron Last year.
It would be a great help against crew insurrection.
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June 11th, 2001, 12:54 PM
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Corporal
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Re: 20 suggestions for SE IV
#9 already is in the game(though you have to use the data files to creat warp points that have those properties).
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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June 11th, 2001, 02:42 PM
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Re: 20 suggestions for SE IV
quote: Another thing that I wish was in SE4 is the ability to split fighter groupes.
Sattelite Groups too!
In fact, any group of units except mines should be formed into squads of X units, with X being set by the player.
[This message has been edited by suicide_junkie (edited 11 June 2001).]
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June 11th, 2001, 04:05 PM
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Second Lieutenant
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Re: 20 suggestions for SE IV
I had e-mailed a suggestion to MM to change the Master computer to have the Ship Bridge, Crew, and Life Support abilities instead of the Master computer ability as the AI with then place the master computers on the design, but it would also require a programming change to change the min number on life support and crew to percentage (about 2%) like transports/carrier otherwise the AI will replace each of the components with a master computer.
#17 - Last week I happened to observe the pyrochette demand a planet as a gift from the orks as I checked in on them - orks got pissed and declared war though.
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