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February 12th, 2007, 07:59 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
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What are the side affects of being cursed?
I'm trying to make some magic items and I see that the side affect of 'eye of aiming' is that you are cursed. I've looked in the manual and it doesn't seem to state in detail what negatives this entails.
Does anyone know?
Also, what are the negatives of being diseased? I was considering making the bane venom charm but aren't sure what will happen to my commander that wears it!
thanks
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February 12th, 2007, 08:05 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: What are the side affects of being cursed?
You are not 'cursed'. Its just the item wich is cursed and that means you can't remove it from a slot.
If your commander is cursed there is a symbol to show this. Cursed units have a greater chance to get afflictions when hit.
Being diseased means you lose 1 hitpoint every month and don't heal anymore. In addition you get further afflictions.
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February 12th, 2007, 08:08 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: What are the side affects of being cursed?
A cursed item cannot be removed from the slot it requires(though shape changing may do it if the other form lacks that slot iirc) where-as being cursed gives you a higher chance of getting afflictions.
Being diseased makes you lose 1 health each month and may give you afflictions, it also stops you from healing.
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February 12th, 2007, 08:27 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: What are the side affects of being cursed?
2 questions
1. does being cursed only affect your chance to get afflictions and nothing else?
2. when you shapechange into something that doesn't have all the gear slots you had before, what happens to the extra gear?
and thanks in advance
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February 12th, 2007, 08:36 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: What are the side affects of being cursed?
I think if your on a lab it will go to the lab, otherwise its lost.
(also you will lose gear when you regrow a lost arm, same scenario.)
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February 12th, 2007, 10:33 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Re: What are the side affects of being cursed?
The 'cursed' unit attribute only affects affliction chances IIRC. I believe it increases them quite significantly though. It's not that big a deal on random troops.
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February 13th, 2007, 09:46 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: What are the side affects of being cursed?
You lose gear when you regrow a lost arm?
I could see losing a weapon/shield when you lose an arm, but when it regrows?
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February 13th, 2007, 09:58 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
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Re: What are the side affects of being cursed?
Diseased regenerators will not lose 1 hp / month and will heal damage, but they will continue to accumulate afflictions (although this too may be affected by their 1/8 chance for afflictions).
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February 13th, 2007, 05:53 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: What are the side affects of being cursed?
Quote:
Aleph said:
Diseased regenerators will not lost 1 hp / month and will heal damage, but they will continue to accumulate afflictions (although this too may be affected by their 1/8 chance for afflictions).
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Oddly enough, if you bring diseased unit/leader into combat, and give them the regeneration ability temporarily (via nature magic/bless), they will regenerate back up to their normal HP value.
This can happen quite often for nations with old-age sacred mages, and produces the weird result where you need to put your aged commanders into battle every few months to keep them alive.
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February 14th, 2007, 02:10 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: What are the side affects of being cursed?
A little excitement keeps the old bones kickin', yeah?
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