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February 12th, 2007, 01:38 PM
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First Lieutenant
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Join Date: Jan 2005
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Skybox/Sunglow Mod
Description: This simple mod removes the obtrusive skyboxes, replacing them with regular stars. It also lowers the light-output of suns, so that they, too, become far less obtrusive, thus making it easier to see the hexes closer to the suns.
Installation:
1. ( Optional ) Backup the "Stellar" and "Effects" folders inside ...\SpaceEmpiresV\Pictures
2. Move the SkyboxSunglow.rar archive to your main SE V folder and extract it, answer yes to overwrite files if prompted.
Uninstall: Just restore the Stellar and Effects folders. You'll have to do a complete reinstall if you didn't back them up.
The download is 12MB.
Compatible with all other mods that don't change the Skybox or Sunglow files.
Comparison screenshots:
Before
After
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February 12th, 2007, 05:10 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Skybox/Sunglow Mod
You don't like to give us pictures do you?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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February 12th, 2007, 05:54 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Skybox/Sunglow Mod
Wellll, there's not really that much to give pictures of. The background is now all-stars, where before some systems would have nebula backgrounds and such that made it difficult to see what the grids contained. The suns, which previously shone brightly many hexes away from the origin, making it difficult to see the hexes adjacent to it, now shines far less.
It doesn't actually change the look of anything, it just removes some annoyances.
Buuuut, for your convenience I'll at least put up a screenshot of the difference between the suns.
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February 13th, 2007, 07:59 AM
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Private
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Join Date: Oct 2006
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Re: Skybox/Sunglow Mod
Subtle changes, but the hexes around the suns are much more visible now! Thanks!
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February 13th, 2007, 02:34 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Skybox/Sunglow Mod
You're welcome. Those things were bugging me to death, figured I'd share the convenience.
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February 14th, 2007, 11:57 AM
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Sergeant
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Join Date: Jun 2006
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Re: Skybox/Sunglow Mod
The pictures make it extremely worthwhile to decide on whether to use this or not before downloading. Is this compatible with Fyron's FQM? Those multiple star systems make a huge glow.
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February 14th, 2007, 12:31 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Skybox/Sunglow Mod
You're right, the comparison screenshots weren't a bad idea.
It should be fully compatible with FQM, and to my knowledge any other mod out there at the moment.
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February 14th, 2007, 02:07 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Skybox/Sunglow Mod
A number of my ideas seem to be meet with skepticism or a "what's the point" type of view. Not that I take insult to any of them; I'm just saying. In the long run they usually pan out for enough members to make them worthwhile. Maybe I'm not as nuts as some of you think!
Oh and by the way, give me that silver star he-he-he-he
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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February 15th, 2007, 05:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Skybox/Sunglow Mod
Hmm... While I like the idea of reducing star glow, I think the one you used might be a little extreme. I made a 75% starglow.bmp:
To try it, you'll need to place it in a Pictures\Effects folder, preferably in some mod to avoid overwriting stock images.
StarGlow.zip
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February 15th, 2007, 05:26 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Skybox/Sunglow Mod
I guess it is sort of extreme, but personally I feel that there shouldn't really be much glow at all; it's neither realistic nor pratical, and the 'bells and whistles' effect is minimal. I mostly just find the whole thing distracting.
Still, choice is always good, so thanks for putting it up.
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