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  #1  
Old February 2nd, 2007, 05:29 AM
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Default FQM 5.00 Beta 2

Announcing the posting of FQM 5.00 Beta 2, for SE5.

download link (321 KB)

This mod features:

* More realistic placement of planet types, with rock in the inner rings, gas giants in the middle, and ice on the fringes.
* Most of the funky quadrants from FQM for SE4, such as Spaghetti, Old, Newborn, Paradise, Super-Grid and Maze.
* Nebulae that look more like nebulae, with 70 storms per system.
* Multicolored nebulae for more variety.
* More ability variation on stellar objects, including asteroids and storms.
* 4 and 5 star systems.
* Protostars, with storm color coordinated to star color.
* Real star names instead of the wacky stock ones.
* And more!

Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!
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  #2  
Old February 2nd, 2007, 09:32 AM
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Default Re: FQM 5.00 Beta 1

Thanks for putting this out
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  #3  
Old February 2nd, 2007, 12:30 PM
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Default Re: FQM 5.00 Beta 1

Alright, FQM returns!
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Old February 2nd, 2007, 04:17 PM
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Default Re: FQM 5.00 Beta 1

What are the DOS and py files in the folder for?
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Old February 2nd, 2007, 04:23 PM
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Default Re: FQM 5.00 Beta 1

The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.

The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand.
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Old February 4th, 2007, 04:42 PM

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Default Re: FQM 5.00 Beta 1

Thank you, thank you, thank you!
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  #7  
Old February 5th, 2007, 11:19 PM
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Default Re: FQM 5.00 Beta 1

I crashed SE V after a using an FQM generated map.... Will try and repeat this.
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Old February 6th, 2007, 01:16 AM
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Default Re: FQM 5.00 Beta 1

Quote:
Imperator Fyron said:
The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.

The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand.
And for those like myself who have never fooled with python and honestly have little idea of what you just said... is there an aid program yet?
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  #9  
Old February 6th, 2007, 02:27 AM
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Default Re: FQM 5.00 Beta 1

You don't actually need the python scripts to use the mod; all they do is output data files. I just left them in there in case others might find them useful for their own tweaking and fiddling.
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Old February 6th, 2007, 02:58 AM
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Default FQM 5.00 Beta 2

I have uploaded Beta 2.

Version 5.00 Beta 2 - 05 February 2007:
1. Changed - Warp Points now have more variety for abilities.
2. Added - Fancy lightning effects to non-nebula storms, courtesy of Suicide Junkie.
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