.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2007, 03:08 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Accelerated Start Discussion Complete

So, I'm thinking about starting a game up with the premise of "Accelerated Starting". My thoughts for it are this:

Map would have 15 provs/player
Players start with 9provs each
Gold & Resources: 150%
Gems: max (75 i think?)
Research: Easy

And in addition to these things, the map file would be modded to give each player 10 sages in thier capital, as a free research-base crew.

I was also considering putting a rule in place where you couldnt attack another player for 3 turns, so that magical nations would have some time to build thier uber mages.

What do you all think?
Reply With Quote
  #2  
Old February 1st, 2007, 06:03 PM

LeSquide LeSquide is offline
Corporal
 
Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
LeSquide is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

I think that the sages would be a bit much; why not just allow the Easy Research to take effect?
Reply With Quote
  #3  
Old February 1st, 2007, 07:26 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

The reason I wanted to have the sages was to simulate the research-base that a player would have at that level of advancement in the game. Like in a normal game, by the time a player had conquered 9 provinces, they would be on turn 6-8. And as a result they would have that many mages able to do research. I suppose that 10 might be a tad too much but it seemed like a nice round number
Reply With Quote
  #4  
Old February 1st, 2007, 10:01 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]


And that's assuming successfully taking a new province each turn with no buildup, or no saving. I think starting with 9 provinces imo is more like turn 12-14, depending on layout/cash. I'd usually be at around 7-9 mages by that point, although I might have 1 or 2 floating with the army depending on path.

I like the idea, although you might need to do forced start locs or is the game smart enough to buffer capitals?

I take that back, i love the idea

Might also work well with one of the pre-fabbed maps with nation separators and a DMZ... but the map would be a pain to create.
Reply With Quote
  #5  
Old February 1st, 2007, 10:36 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

Just blitz the first 15 turns
Reply With Quote
  #6  
Old February 2nd, 2007, 12:41 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

Heheheh, not a bad idea. But when you get more than a handful of player that becomes impossible. Especially when you start crossing timezone boundaries
Reply With Quote
  #7  
Old February 2nd, 2007, 03:54 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

jutetrea, if it takes 14 turns for you to get 9 provinces you should work on your strat a little.

I allways play around in single player and if I can't take slightly more then one province a turn I revamp my strat.
Reply With Quote
  #8  
Old February 2nd, 2007, 04:31 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]



no worries, pure noob here only had the game for about a week - only played demo nations and nilf, and 1 sauro (which i like). All EA.

I generally poke at ones I'm sure of winning till i get the dominating force then go romping. Works fine in SP, just started a few MP games so I can see how it changes.

Are you using a melee god? Even so, I'm leery of sending in my starting force + god vs 70-90 indys without reinforcing first.
Reply With Quote
  #9  
Old February 2nd, 2007, 04:42 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

Ooh finally, something to join ~_^.
Reply With Quote
  #10  
Old February 2nd, 2007, 03:29 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: New Game: Accelerated Start [ DISCUSS ]

You interested Kiss? Response seems to be lukewarm to this idea but no one is really posing alternates. I wonder if I should just post the game itself and see if people will get more excited about that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.