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  #1  
Old June 3rd, 2001, 01:32 AM

jkmoss jkmoss is offline
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Default Population Disappearing?

I sent a transport/colony ship with 704M colonists to a huge world, but when the colony was established, there were only 500M colonists on it...is this a bug or a feature?
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  #2  
Old June 3rd, 2001, 01:35 AM

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Default Re: Population Disappearing?

Was the colony breathable for you? The maximum size of a domed colony is 500 million. Most likely what happened is that the 500M were transfered, then there was nowhere else for the rest to go so they disappeared.
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Old June 3rd, 2001, 01:36 AM

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Default Re: Population Disappearing?

Yep, it was breathable. I'm playing a game with that as the only colonisable option.
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Old June 3rd, 2001, 01:38 AM

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Default Re: Population Disappearing?

There might be a limit on the maximum size of initial colonization. I've never actually made a colony ship that big. Anyone else know?
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  #5  
Old June 3rd, 2001, 02:04 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Population Disappearing?

Well, a colony without population acts as domed, so what probably happens is:

-colony is created empty.
-cargo is transferred lump-sum.
-colony is no longer empty, and domes dissapear, but the colony ship is gone and the 207M people are lost.

I would suggest that you use the extra space beyond 500M people on the colony ship to carry a weapon platform or mines for the new colony to deploy as soon as it is created, since they will go into the planetary cargo space, and not be lost.

[This message has been edited by suicide_junkie (edited 03 June 2001).]
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Old June 3rd, 2001, 02:10 AM

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Default Re: Population Disappearing?

There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100
Small - 200
Medium - 300
Large - 400
Huge - 500
You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space.

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[This message has been edited by dominion (edited 03 June 2001).]
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  #7  
Old June 3rd, 2001, 03:44 AM

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Default Re: Population Disappearing?

Is that info in any of the help files, or do you just have to learn it by experience? I haven't been able to find it written down anywhere, or in any of the datafiles.
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Old June 3rd, 2001, 09:10 AM

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Default Re: Population Disappearing?

It's from trial and error. Don't think it's in the documentation.

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  #9  
Old June 4th, 2001, 02:32 PM
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Default Re: Population Disappearing?

...suggested this before, here it is again...

As a fix to this problem, and to enhance gameplay in general, I think players should be able to exceed the stated population limits on planets, but at a *major* cost to happiness, productivity and population growth (ie negative pop growth). There should be a significant risk of plagues as well.

This should only be possible by offloading population from a ship, natural population growth should level off when a planet reaches capacity.

Could cause an exploit problem with emotionless races but it does make sense in terms of roleplay / realism.

This is all hard code of course.


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  #10  
Old June 4th, 2001, 02:46 PM
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Default Re: Population Disappearing?

Some 'natural events' can kill your population (storms for example). And the same thing but with some Intel operations (like the 'contaminated food').
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